SuperCollider on Linux

Nikolaus Gradwohl2008-08-17T09:35:00+00:00

Today i have installed supercollider on my ubutu system following this instructions. SuperCollider is a environment and programming language for audio synthesis simliar to chuck. SuperCollider can run on a network and uses OSC events for comunication.

After looking around in the source tree i found a plugin for vim :-)

Installations is a bit quirky (the folders 'ftpplugin', 'syntax' and 'intend' needed to be copied to ~/.vim by hand) but now i can edit my sc code using my vim - veeeery cool :-)

single lines of code can be sent to the server using F6 codeblocks are sent to the server using F5.

s.boot
(
c = { arg f=900;
    var x;
    x = SinOsc.ar(f);
    x * 0.1
}.play;
)

c.set(, 400);
c.set(, 670);

to start te server the first line has to be sent to sclang (using F6). Then the code block starting line 2 is sent to the server (using F5)... tata - a sine wave.

sending the last 2 lines (F6 again) change the frequency of the running synth.

F12 can be used to turn all sounds off.

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Parallax v2.0

Nikolaus Gradwohl2008-08-12T20:56:00+00:00

Because of the OVERWHELMING amount of reader comments - aehm, i mean compared to my other blogposts - i have decided to code another version of my Parallax scrolling demo (v2.0) containing a jumping white rabbit

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first nds demo

Nikolaus Gradwohl2008-08-11T07:13:00+00:00

I got a nintendo DS 2 weeks ago and have hacked my first demo using the arm compilers from devkitPro. To compile the code follow the drunkencoders-Tutorial.

the program initializes the lower screen in a 2d graphics mode, and draws a circle (using the bresenham-algorithm for circles) wherever the screen is touched by the stylus. if the A button is pressed the screen is cleared. No sophisticated doublebuffering, 3d or sound stuff this time - but hey! it's the first program for a nds! and it works! :-)

#include <nds.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>

void setPixel( int x, int y, int color ) {
    VRAM_A[x + y * 256] = color;
}

void circle( int mx, int my, int r, int color ) {
    int x = 0;
    int y = r;
    int d = 3 - 2 * r;

    while (x <= y) {
        setPixel( mx  + x, my + y, color );
        setPixel( mx  - x, my + y, color );
        setPixel( mx  - x, my - y, color );
        setPixel( mx  + x, my - y, color );
        setPixel( mx  + y, my + x, color );
        setPixel( mx  - y, my + x, color );
        setPixel( mx  - y, my - x, color );
        setPixel( mx  + y, my - x, color );

        if (d < 0) {
            d = d + 4 * x + 6;
        } else {
            d = d + 4 * ( x - y ) + 10;
            y --;
        }
        x++;
    }
}

int main(void) {
    touchPosition touch;

    videoSetMode(MODE_FB0);
    vramSetBankA(VRAM_A_LCD);

    lcdMainOnBottom();

    while(1) {
        scanKeys();

        if(keysHeld() & KEY_TOUCH) {
            touch=touchReadXY();
            circle( touch.px, touch.py, 20, rand());
        }

        if (keysHeld() & KEY_A) {
            for ( int y = 0; y < 192; y ++ ) {
                for ( int x = 0; x < 256; x ++ ) {
                    setPixel( x, y, 0);
                }
            }
        }
    }
    return 0;
}
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parallax demo

Nikolaus Gradwohl2008-08-07T06:55:00+00:00

A new processing sketch is online. I have coded a Parallax scrolling demo. All the graphics are drawn by hand - this demo also shows why i'm a coder and not a painter :-)

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