cellular automaton in processing
I made a processing sketch that implements a cellular automaton similar to conway's game of life engines. The rules I use are not discret but use float numbers similar to a blur filter
press a key to set the field to a random state
click here to start the sketch or download the sourcecode.
See also:
sketch experiment 7 - osc events
nested cubes in processing
processing phaseflower
Time Perception
de jong attractor
nested cubes in processing
processing phaseflower
Time Perception
de jong attractor