blender particle experiments - make a vampire sparkle
In this blender particle experiment I took a awsome looking vampire - which was modelled and textured exclusively with blender - and made it sparkle (I was told that every good looking vampire has to sparkle these days)
I used a particle system with the no physics option to keep the particles from moving and set the livetime to a very short value. I also made some polygons and added them to a group.
The polygons have a emitting material and have been moved to another layer. This way the particles don't show up in the first layer but I can use renderlayers to make to seperate images - one for the vampire and another one for the sparkles.
Finnaly I used the compositor to add the glare and mixed the two images together
you can download the blend file here and download the texture here
vampire without sparkles
vampire with sparkles
See also:
bend and twist part 4
icosphere deformation part 2
icosphere deformations
bend and twist - part 2