Ghost in 3D
I used my drawing from yesterday to model a ghost in blender. I used a transparent hollow object as an obstacle for the smoke simulator - which was kind of tricky because you have to make sure the smoke-emitter is significant smaller than the obstacle or else the smoke particles get stuck in the obstacle
you can download the blend file here
See also:
light and shadow
bend and twist part 4
icosphere deformation part 2
icosphere deformations
bend and twist - part 2
bend and twist part 4
icosphere deformation part 2
icosphere deformations
bend and twist - part 2