cycles ink material
after reading this article from the Blender NPR blog (which stands for Non Photorealistic Rendering)
I wanted to create a similar material using cycles. For the meta balls I used a Fresnell Input and a coloramp to get the outlines of the figure, for the plane I used the wire-frame material from this post
you can download the blend file here
See also:
light and shadow
icosphere deformations
blender particle experiments - light particles
blender particle experiments - paperplanes
blender physics experiments
icosphere deformations
blender particle experiments - light particles
blender particle experiments - paperplanes
blender physics experiments
YEA!!!! I can't wait to play with it!