blender curve experiment - curly hair with cycles
First of all - no, cycles still has no hair or particle renderer - BUT To render short hair that doesn't need hair-dynamics you can use object groups to render the hair.
I made some spirales and deformed them using the proportional editing tool with random influence, grouped them together and used them as dubliobjects in a hair particle system on the head figure
The need to have a bevel value and bevel has to be set to full for this to work.
Still not perfect, because of the lack of hair-dynamics, but very nice for some cartoony characters or still images.
you can download the blend file here
See also:
particle grid glitter
crawl on a sphere
blender particle experiments - paperplanes
blender particle experiments - dissolving tree
Hey, is it possible for you to leave a tutorial as to how you achieved this? I certainly believe that you are on to something sir.
Greetings!
Sir, you have single-handedly may have created or for that matter laid the foundation for kinky/curly/afro hair. I downloaded the file ran it on Blender 2.67. my pc is a middle-of-the-pack dell w/ 8b gb RAM with a GeForce gt 530 gpu.
Even with the advances in Blender 2.7, I do not see(or maybe have yet to have find the kink settings to replicate) what you have created.
What I need to know is how you created the spirals? And how you used said spirals to be the emitted form the scalp.
Please inform as I am much desirous to know!
Thank you! even if its old already and the hair system is working now. I like your system much better, because one have a lot more control. Everything is to handle in precision. I also added a taper curve to change the width over the length. the same with the hair material. The only problem is the lack of hair phyics possibly. Anyway- Great help. I was satisfied with the results of short curly hair with cycles. But with your solution i am!!
Also, - what i found: Usually you have this long BVH build before each render, if you render a lot of strands, but with the beveled curves as the render object- this is gone, its starting immediately to render!This cuts down rendering time enormously!