metabubbles

Nikolaus Gradwohl2014-10-28T05:57:29+00:00

For this animation I used a particle system that uses a metaball as particle object. The metaball system has a material with an SSS shader. The only light source is placed above the particle emitter

you can download the blend file here

metabubbles

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See also:

Dynamic Paint particle growth
AN experiment - force field curl clusters
twisted torus particles
particle density volumetric material
Volumentric emission shader

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