fly away

Nikolaus Gradwohl2015-07-21T06:25:30+00:00

For this animation I used an explode modifier on a subdivided cube mesh, that is triggered by a particlesystem. The particles are moved by a turbulence-, a vortex- and a forcefiled. Rendered with cycles and freestyle

you can download the blend file here

fly away

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See also:

Dynamic Paint particle growth
AN experiment - instances
AN experiment - force field curl clusters
twisted torus particles
particle density volumetric material

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