For this experiment I used the turbulence forcefield with the flow parameter set to 2.0 to influence a set of particles using an emission shader to make them glow. I also used the "Mesh from Particles" template of the animation node addon to create the network.
In the compositor I used a defocus node to create the depth of field effect and a very slight lens distortion to add the dispersion color distortion at the edges of the image.
you can download the blend file here
curl noise ring
flow field fluid
forcefield flow explode
forcefield flow vortex