Volumentric emission shader

Nikolaus Gradwohl2016-03-14T05:21:52+00:00

For this animation I have used an emission shader in a volumetric material for the first time. I added the shader on top of a volume scatter and a volume whatever shader and used a gradient curve to modify the density values for the emission shader a bit.

The input for the density function is a Point-Density Texture which is connected to a particle system.

The results aren' t quite as I expected them (which is kind of a recurring theme in my blender experiments :-) ) But I really like how it looks.

you can download the blend file here

emission volume shader

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See also:

particle density volumetric material
volumetric density texture
underwater particles
point density smoke test
Dynamic Paint particle growth

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