processing noise crawler
For this processing noise-field exploration I created some particles that wander around on a plane. The location a particle goes to is calculated from its current location using a noisefield. I draw a small line from the current to the previous location and make the lines fade away very slowly so the trails the particle create while wandering around can be seen.
You can reset the particle locations to a random position by clicking on the sketch.
click here to start the sketch or download the sourcecode.
See also:
nested cubes in processing
processing phaseflower
Time Perception
de jong attractor
this is amazing! Do you know if there is any way to use the source code in Blender so I can change the way the particles look?
I think something similar could be created using python scripts - but I haven't tried it yet
Amazing!!
But the source code of noise crawler is not avalable. :(