processing noise crawler

Nikolaus Gradwohl2016-06-23T08:57:13+02:00

For this processing noise-field exploration I created some particles that wander around on a plane. The location a particle goes to is calculated from its current location using a noisefield. I draw a small line from the current to the previous location and make the lines fade away very slowly so the trails the particle create while wandering around can be seen.

You can reset the particle locations to a random position by clicking on the sketch.

click here to start the sketch or download the sourcecode.

noise crawler

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See also:

flowershape
cuircuitboard noise pattern
particles in the wind
curl noise field
noise modulo - part II

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  1. Travis 2016-07-08T17:04:33+02:00

    this is amazing! Do you know if there is any way to use the source code in Blender so I can change the way the particles look?

  2. Nikolaus Gradwohl 2016-07-11T06:46:25+02:00

    I think something similar could be created using python scripts - but I haven't tried it yet

  3. Antonio Carlos de lima 2017-02-13T12:15:54+01:00

    Amazing!!

    But the source code of noise crawler is not avalable. :(

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