For this experiment I morphed a cluster of random locations into the mesh of a cube using the animation node addon for blender. The mesh of the cube is then turned into a group of splines using the "find close vertices node" and the "Splines from Edges" node.
you can download the blend file here
AN experiment - SciFi GUI
AN experiment - Modulo jump
AN experiment - Shape Shift
AN experiment - force field curl clusters