particle density volumetric material

Nikolaus Gradwohl2017-02-23T07:43:08+00:00

I made a volumetric material in cycles based on particle density. The particle set I used is influenced by a turbulence force field. I used a small ico-sphere as a particle object and added an emission shader. I noticed a pretty noticable offset between the particles and the volume material that changes over time - I'm not sure yet where that offset comes from, but I think it still looks pretty.

you can download the blend file here

density volume material

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See also:

Volumentric emission shader
hard edge displacement
volumetric density texture
underwater particles
torus density texture

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