blender denoiser experiment: subsurface shader

Nikolaus Gradwohl2017-09-11T06:05:41+02:00

I made a new Blender Experiment to explore the possibilities and limits of the new blender denoise function. This time I tested the denoiser on a material using a subsurface shader node in combination with a pretty low sample number, because the subsurface node in a material creates very noisy images and increases render time a lot


you can download the blend file here

blender denoise experiment


For this experiment I creatd a simple is-sphere and added a voronoi texture as the displacement texture to make the object a bit more interesting. The material was created using the new cycles Principled BSDF node.

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microdisplacement denoise test

Nikolaus Gradwohl2017-09-05T05:54:43+02:00

I wanted to test the limits of the new blender denoise function so I used a very detailed texture with lots of sharp edges for microdisplacement.

you can download the blend file here

displacement denoise test

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SonicPI + Volca Jam - Behind the Scenes

Nikolaus Gradwohl2017-08-28T05:30:30+02:00

This weekend I posted a video of a SonicPi and Volca livecoding jam where I used the new midi functions of SonicPi 3 to control my synths. In this post I describe the setup I used and explain the code a little bit.


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SonicPI + Volca Jam

Nikolaus Gradwohl2017-08-26T19:34:38+02:00

I recorded a SonicPI live jam exploring the new midi functionality. I used my Volca Keys, Volca Bass and Volca Sample for the recording.

SonicPi Livejam

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blender 2.79 denoise test

Nikolaus Gradwohl2017-08-17T10:34:03+02:00

I used this render to test the new denoise function in blender - I rendered the animation with 24 samples.

you can download the blend file here - to run it you have to use a blender 2.79 build, the denoiser is not available in 2.78.

denoise test

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blender dynamicpaint displacement

Nikolaus Gradwohl2017-08-09T07:24:39+02:00

For this animation I added a dynamicpaint canvas to a plane and used an icosphere as a particle instance object and the dynamicpaint brush. I added a second inivisible plane below the canvas to act as a obstacle for the particles.

you can download the blend file here

Dynamicpaint Displace

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Texture cuts

Nikolaus Gradwohl2017-08-08T05:04:50+02:00

I animated the turbulence and scale factors of a texture in blender and used it as a displacement map in cycles

you can download the blend file here

texture cuts

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trapped light

Nikolaus Gradwohl2017-07-18T05:24:11+02:00

For this animation I placed a lightsource inside a transparent object with an animated displacement texture. The lightsource is a simple sphere with a emmission shader.

you can download the blend file here

trapped light

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New Track: Drops in the Dark

Nikolaus Gradwohl2017-07-12T06:58:30+02:00

I recorded a new track featuring my mother32, 0-Coast, Streichfett and the repro1 recorded and mixed using bitwig-studio

Drops in the Dark

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Surface displacement

Nikolaus Gradwohl2017-07-06T05:52:02+02:00

For this animation I used an XYZ-Function from the Extra Objects addon to create a "Clifford Torus" and added an diplacement modifier and keyframed the turbulence factor of the magic texture to create the movement

you can download the blend file here

surface displacement

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