forcefield flow animation

Nikolaus Gradwohl2016-11-23T07:43:40+01:00

For this animation I used a turbulence forcefield to influence a set of particles emitted by a plane. at the beginning of the animation the flow parameter of the forcefield is set to zero. I keyframed the flow parameter and increased it during the animation. In the end the flow parameter stays at 1 to prevent the particles from leaving.

you can download the blend file here

flow animation

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flow field experiment

Nikolaus Gradwohl2016-11-22T04:45:47+01:00

I created another particle simulation in blender - the particles are influenced by a turbulence force field. The size parameter is set to 2 and I increased the flow to 1. When this parameter is set the particles start to rotate and behave like in an air current. The particles are emitted from an icosphere with subdivision level 2 and flat shading.

you can download the blend file here

flow field experiment

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drift off

Nikolaus Gradwohl2016-11-21T04:47:30+01:00

another particle animation in blender - I created some particles that take off from a plane and drift off the screen at a random speed.

I added a fresnel input to blend between the diffuse- and the glossy-shader on the sphere material used by the particles and I lit the whole scene using a sun light to create the shadows on the floor plane.

you can download the blend file here

drift off

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particles in the wind

Nikolaus Gradwohl2016-11-18T05:09:29+01:00

I just noticed that the last time I posted a processing sketch was in july - which is a shame. So to all the processing fans among my readers who are eagerly waiting for another sketch - here is my newest processing sketch.

I created a particle fountain in the middle of the screen and added a little bit of noise to the velocity of each particle. The noise fields are influenced by the current velocity and to add a bit of movement to the noisefield I also add a factor based on the current framecount to the noise function. If a particle leaves the screen it gets deactivated and is then reactivated in the middle of the screen at a random time.

If you like it or have any questions feel free to leave a comment below.

click here to start the sketch or download the sourcecode.

particles in the wind

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Ode to Repro-1

Nikolaus Gradwohl2016-11-17T05:05:40+01:00

The first track I recorded using u-he's newest plugin Repro~1. Every synth track is created using the plugin - the Drums come from a Volca-Sample

The repro~1 is a neat little monosynth plugin and is an emulation of the sequential circuits pro-one. The plugin is currently in beta and you can download and test a version till december. I absolutely love how the filter distorts when you drive it a little to hot and use the feedback knob and I immediatly bought a licence after hearing the "Ancient Electromagnetic" Preset :-)

This little plugin will find its place in my workflow.

feel free to leave comments or click the like button on soundcloud if you enjoyed the track

Ode to Repro~1

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many force fields

Nikolaus Gradwohl2016-11-16T05:54:14+01:00

I rendered a new particle simulation in blender today. For this animation I placed 64 forcefields in a grid using a particle system on a cube. I've set the particle system physics to none and the particle placement mode to Grid to spread the particles evenly on the volume. Then I chose an empty with a forcefield as the particle object and applied the system, to turn the forcefields into objects. Then deleted the cube and added an ico-sphere with a new particle system. These particles are emitted inside the grid of focefields and use no gravity or inital velocity all movements are generated by the forces the fields exert on the particles.

Initially I wanted to render the animation with BI to speed things up, but in the end cycles rednered the frames faster on my GPU than BI could render them, so I used a diffuse shader-node and a sun light to render the scene.

you can download the blend file here

many force fields

If you like it or have any questions and you aren't a spambot, leave a comment below

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boid particles in a force field

Nikolaus Gradwohl2016-11-15T05:24:56+01:00

I rendered a new Particle simulation yesterday. For this animation I used a particle system with boid- or swarm particles that are influenced by a forcefield. I experimented with different values of the Flow parameter, and tried to find a sweet spot for the mass of the particles to prevent the particles from clumping together or dissolving immediately.

The particles use a simple white diffuse cycles material node. I set the world background to a grayish blue and added a slightly warmer light on the right side to create a little bit of contrast. I originally intended to add some volumetric light to make the scene look like under the sea - but that would have increased the render time dramatically so I sacrificed it to be able to render the animation over night.

you can download the blend file here

boids in a flow forcefield

If you like it or have any questions and you aren't a spambot, leave a comment below

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New Song - Morning Coffee

Nikolaus Gradwohl2016-10-25T06:09:11+02:00

the chillout ambient soundtrack to your morning coffee

Morning Coffee

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A Bitwig-Studio Controller Script for Yamaha MX49 and MX61 (Version2)

Nikolaus Gradwohl2016-10-20T07:51:25+02:00

I made an update to my bitwig mx49/61 controller script. I finally worked out how the cubase plugin controlls the text that is displayed on the lcd by tracing through huge piles of captured systex messages using a hex editor.

The new version can be Downloaded on my github page

to install it unzip the files to the "Bitwig Studio/Controller Script"-Folder

Now the script displays the name of the current device when you switch it.

Then the labels of the macro knobs are shown in the display. If a macro is unassigned the knob is shown as "disabled" on the display

bitwig device

mx61 display

bitwig device

mx61 display

as in the previous version I have

mapped the 4 knobs to macro 1-4 on page 1

to macro 5-8 on page 2

and to volume, pan, send1 and send2 of the selected channel on page 3

"AddInst Track" creates a new Instrument Track

and "VSTi Window" opens the device browser.

Have fun!

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DNA Nucleotides

Nikolaus Gradwohl2016-10-12T08:17:32+02:00

I finally found the time to install and test blender 2.78. To test it I modeled the DNA nucleotides adenine, tyhmine, guanine and cytosine

DNA Nucleotides

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