blender particle experiments - gray goo
This blender particle experiment uses keyed particles to make some metaballs come together and form some letters. This technique actually requires two particle systems. One for the meta-balls and one invisible target system on the letters.
you can download the blend file here

blender particle experiments - make a vampire sparkle
In this blender particle experiment I took a awsome looking vampire - which was modelled and textured exclusively with blender - and made it sparkle (I was told that every good looking vampire has to sparkle these days)
I used a particle system with the no physics option to keep the particles from moving and set the livetime to a very short value. I also made some polygons and added them to a group.
The polygons have a emitting material and have been moved to another layer. This way the particles don't show up in the first layer but I can use renderlayers to make to seperate images - one for the vampire and another one for the sparkles.
Finnaly I used the compositor to add the glare and mixed the two images together
you can download the blend file here and download the texture here
read more ...Blender particle experiments - growing plants
This is another blender particle experiment. This time I used some flock particles that try to fly towards an empty and have to choose a path around a cube. I don't render the particles themselve but use a path renderer to simulate some growing plants.
I've set the rendering of the particles to b-spline, baked the pyhsics simulation (under chache) and then animated the end value of the bspline.
you can download the blend file here

Blender particle experiments - a plasma ball
This is my third blender particle experiment. This animation was generated from two particle sets with newton-physics simulation and gravity set to zero. This makes the particles flow in the direction of the normals without dropping to the floor.
The blue particles have a highter start speed and therefore occupy more space. The animation was rendered with cycles because I wanted to use caustics on the floor
you can download the blend file here

Blender particle experiments - lemonade with bubbles
This is my second blender particle experiment. In this animation I also used the fluid physics mode, but this time I adjusted the buyoancy parameter to make the particles behave like bubbles in a glass of lemonade.
To stop the particles from leaving the lemonade I made it an collision object that has the kill-particles parameter activated
you can download the blend file here

Blender particle experiments - fluid particles
Blender has a very nice particle system which I used a lot recently. But I only scratched the surface of the possibillities the blender particle system offers. So I desided to make a series of short videos to explore the blender particle features.
In my first short video I changed the particle type to 'fluid'. This is not to be confused with the fluid simulation but generates particles that behave like a hight viscouse liquid. I used simple spheres to render the particles here
you can download the blend file here

Animating Array Modifiers
This is an animation using the blender array modifiers. I used 2 emties as control objects which get moved and twisted to bend and rotate the cubes
you can download the blend file here

Face Distortion
For this animation I animated the smooth-modifier and set it to very extreme values. This completely distroyes the cube mesh in very intresting ways. The animation took 11h to render on my box - with is by far the longest render-time I had using blender so far
you can download the blend file here

another dragon
I made another dragon with MyPaint

chili
A chili made from 4 bezier-curves and and one bezier-circle.
you can download the blend file here or you can download a hires version here


