I made a new Blender Experiment to explore the possibilities and limits of the new blender denoise function. This time I tested the denoiser on a material using a subsurface shader node in combination with a pretty low sample number, because the subsurface node in a material creates very noisy images and increases render time a lot
you can download the blend file here
For this experiment I creatd a simple is-sphere and added a voronoi texture as the displacement texture to make the object a bit more interesting. The material was created using the new cycles Principled BSDF node.read more ...