AN experiment - spherical curve

Nikolaus Gradwohl2017-03-29T06:28:29+02:00

For this animation nodes experiment I fitted a spline spiral on a spherical surface

you can download the blend file here

spherical spiral curve

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AN experiment - wiggly lines

Nikolaus Gradwohl2017-03-27T06:19:20+02:00

For this animation I used two nested loops and wiggly nodes to create a bunch of curve objects

you can download the blend file here

Wiggly lines

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AN experiment - Polygon Offset

Nikolaus Gradwohl2017-03-26T18:34:33+02:00

For this Animation Nodes experiment I used a loop to offset the polygons of a subdivided icosphere mesh

you can download the blend file here

polygon offset

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AN experiment - SciFi GUI

Nikolaus Gradwohl2017-03-24T06:28:06+01:00

in this animation nodes experiment I created a SciFi-GUI using some animated curves and a wireframe cube

you can download the blend file here

SciFi GUI

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AN experiment - Modulo jump

Nikolaus Gradwohl2017-03-23T06:02:45+01:00

For this animation I shifted the position of vertices based on the modulo value of their relative position on a circle

you can download the blend file here

modulo jump

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AN experiment - Shape Shift

Nikolaus Gradwohl2017-03-22T05:14:41+01:00

I used a loop to modify the vertex location of a cube mesh using the Animation Node Addon for blender

you can download the blend file here

Shape Shift

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AN experiment - force field curl clusters

Nikolaus Gradwohl2017-03-21T06:16:49+01:00

For this animation I used a particle system influenced by a curl field and used the animation nodes cluster template to create the network connections

you can download the blend file here

curl noise cluster

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AN experiment - Building Blocks

Nikolaus Gradwohl2017-03-15T05:17:30+01:00

Since I haven't used the Animation nodes addon for a while, I started some new Animation Node experiments series - this time building blocks along a beziƩr-curve

you can download the blend file here

builing blocks

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animation nodes knot

Nikolaus Gradwohl2016-12-07T07:32:36+01:00

I haven't used the animation nodes addon in a while - so I dug it up and created a new animation with it. It took me a while to get it running on my box due to python installation absurdities but I finally got an 1.6 up and running in my blender 2.78 installation. For this animation I used an empty list of vectors and filled it with random vectors generated by a vector-wiggle-node. I then used these vectors to create curves. Since I wanted to create a knot I used a second loop that creates several of these splines and adds them into a spline list. This spline-list is then added to a new object and rendered.

you can download the blend file here

animation nodes knot

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flow field mesh

Nikolaus Gradwohl2016-11-25T04:13:12+01:00

For this experiment I used the turbulence forcefield with the flow parameter set to 2.0 to influence a set of particles using an emission shader to make them glow. I also used the "Mesh from Particles" template of the animation node addon to create the network.

In the compositor I used a defocus node to create the depth of field effect and a very slight lens distortion to add the dispersion color distortion at the edges of the image.

you can download the blend file here

flow forcefield mesh

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