for this animation I used two cellfractured objects and transformed one into the other
you can download the blend file here
For this animation I used two animation node trees. The first one animates the shards of the cube, the second one is responsible for the sphere shards. The nodes networks might look a bit complicated but the principle behind it is simple. The cube shards get translated outward, are rotated by a random amount and then scaled to zero. At the same time the shards of the sphere make the same movements in reverse.
to achieve the washed out look I rendered the freestyle lines on a separate renderlayer - blurred the image in the compositor and then used an alpha-over node to add the lines.
For this experiment I used the sound visualizer nodes form the animation nodes addon I have been asked for tutorials a lot lately and so I added a view screenshots and descriptions to explain how I achieved the effect.
as usual you can download the blend file here
please add a comment if you like this longer format posts or if you have suggestions for future posts.
the song I used for the animation is called "The Long Dawn - Part II" and can be found on soundcloud
To analyze the audio material you need a "Sound Bake" and a "Evaluate Sound" node. I also created a copy of the default cube for each bar I wanted in my animation using an "Object Instancer". The strenghts list and the object list are fed to a loop.read more ...