skin modifier walk cycle
I made a stick figure in blender using the new skin-modifier and animated a short walk-cycle
you can download the blend file here

The Three Laws of Robotic
I made an anmation of a robot reciting the Three Laws of Robotic
Because every Robot has to know them. They are the law.
The audio track was generated using freetts.
you can download the blend file here
and you can download the audio file here

cycles material animation test 2
This short animation is my second cycles material-animation test. This time I animated the IOR parameter of a glass material to make the letters go from nearly invisible to solid glass and then the mix parameter to turn it to a diffuse surface or metal
would make a nice effect for a film title
you can download the blend file here

cycles material animation test
In this short video I experimented with animating the parameters of a node based material. In the first half I animated the color of a velvet node, and then the mixing value to blend between a the velvet material and a glass material
you can download the blend file here

surface - a short film made with blender
I made a short film with blender based on my blender particle experiments
all animation, compositing and video-edition has been made using blender, the sound track was recorded using ableton live

Animating Array Modifiers
This is an animation using the blender array modifiers. I used 2 emties as control objects which get moved and twisted to bend and rotate the cubes
you can download the blend file here

Face Distortion
For this animation I animated the smooth-modifier and set it to very extreme values. This completely distroyes the cube mesh in very intresting ways. The animation took 11h to render on my box - with is by far the longest render-time I had using blender so far
you can download the blend file here

Mole hills in blender with dynamic paint
This animation was made using dynamic paint on a rectangular canvas. The brush is a invisible sphere that changes the weightpaint of a vertex group (used to remove the grass) and a displacement modifier (used to generate the mole hills).
you can download the blend file here

raining cloud in blender
I made a raining cloud in blender using a volumetric cloud and vector blur. I really like the comic look of the cloud and the rain particles.
You can download the blener file here

