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  <id>tag:www.local-guru.net,2005:/blog/tag/blender</id>
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  <title>GuruBlog : Articles about blender</title>
  <subtitle>local-guru.net</subtitle>
  <updated>2012-02-06T05:28:40+01:00</updated>
  <generator>GuruBlog engine</generator>
  <entry>
    <id>tag:www.local-guru.net,2005:Article/582</id>
    <published>2012-02-06T05:28:40+01:00</published>
    <updated>2012-02-06T05:28:40+01:00</updated>
    <link type="text/html" href="http://www.local-guru.net//blog/2012/2/6/chili" rel="alternate"/>
    <author>
      <name>Nikolaus Gradwohl</name>
    </author>
    <title type="html">chili</title>
    <category term="3d" scheme="http://www.local-guru.net/blog/tag/3d"/>
    <category term="blender" scheme="http://www.local-guru.net/blog/tag/blender"/>
    <content type="html">&lt;p&gt;A chili made from 4 bezier-curves and and one bezier-circle.&lt;/p&gt;

&lt;p&gt;you can &lt;a href="http://www.local-guru.net/blender/chili.blend"&gt;download the blend file here&lt;/a&gt;
or you can &lt;a href="http://www.local-guru.net/blender/chili.png"&gt;download a hires version here&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src="http://www.local-guru.net/blender/chili_sc.png" alt="chili" /&gt;&lt;/p&gt;
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  </entry>
  <entry>
    <id>tag:www.local-guru.net,2005:Article/581</id>
    <published>2012-02-05T21:05:17+01:00</published>
    <updated>2012-02-05T21:05:17+01:00</updated>
    <link type="text/html" href="http://www.local-guru.net//blog/2012/2/5/beziercurve-experiment" rel="alternate"/>
    <author>
      <name>Nikolaus Gradwohl</name>
    </author>
    <title type="html">beziercurve experiment</title>
    <category term="blender" scheme="http://www.local-guru.net/blog/tag/blender"/>
    <content type="html">&lt;p&gt;This is a beziercurve experiment I made today.
It came out a lot darker than I wanted it to be, but
it looks quite ok to me as it is&lt;/p&gt;

&lt;p&gt;you can &lt;a href="http://www.local-guru.net/blender/brownian.blend"&gt;download the blend file here&lt;/a&gt;&lt;/p&gt;

&lt;iframe src="http://player.vimeo.com/video/36240506?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="600" height="405" frameborder="0"&gt;&lt;/iframe&gt;

</content>
  </entry>
  <entry>
    <id>tag:www.local-guru.net,2005:Article/580</id>
    <published>2012-02-03T04:46:11+01:00</published>
    <updated>2012-02-03T04:46:11+01:00</updated>
    <link type="text/html" href="http://www.local-guru.net//blog/2012/2/3/Ghost-in-3D" rel="alternate"/>
    <author>
      <name>Nikolaus Gradwohl</name>
    </author>
    <title type="html">Ghost in 3D</title>
    <category term="3d" scheme="http://www.local-guru.net/blog/tag/3d"/>
    <category term="blender" scheme="http://www.local-guru.net/blog/tag/blender"/>
    <category term="mypaint" scheme="http://www.local-guru.net/blog/tag/mypaint"/>
    <content type="html">&lt;p&gt;I used my &lt;a href="http://www.local-guru.net/blog/2012/2/2/Ghost"&gt;drawing from yesterday&lt;/a&gt; to model a ghost in blender. I used a transparent
hollow object as an obstacle for the smoke simulator - which was kind of tricky because
you have to make sure the smoke-emitter is significant smaller than the obstacle
or else the smoke particles get stuck in the obstacle&lt;/p&gt;

&lt;p&gt;you can &lt;a href="http://www.local-guru.net/blender/ghost.blend"&gt;download the blend file here&lt;/a&gt;&lt;/p&gt;

&lt;iframe src="http://player.vimeo.com/video/36123575?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="600" height="405" frameborder="0"&gt;&lt;/iframe&gt;


&lt;p&gt;&lt;img src="http://www.local-guru.net/blender/ghost_sc.png" alt="a ghost made in blender" /&gt;&lt;/p&gt;
</content>
  </entry>
  <entry>
    <id>tag:www.local-guru.net,2005:Article/578</id>
    <published>2012-02-01T05:48:08+01:00</published>
    <updated>2012-02-01T05:48:08+01:00</updated>
    <link type="text/html" href="http://www.local-guru.net//blog/2012/2/1/Grow" rel="alternate"/>
    <author>
      <name>Nikolaus Gradwohl</name>
    </author>
    <title type="html">Grow</title>
    <category term="3d" scheme="http://www.local-guru.net/blog/tag/3d"/>
    <category term="blender" scheme="http://www.local-guru.net/blog/tag/blender"/>
    <category term="PureData" scheme="http://www.local-guru.net/blog/tag/puredata"/>
    <content type="html">&lt;p&gt;I made another animation that uses the blender dynamic paint system. This time I
used several dynamic paint canvases on the same plane to trigger a displacement,
and mask a texture that changes the normals of my material.&lt;/p&gt;

&lt;p&gt;The sounds are generated using puredata.&lt;/p&gt;

&lt;p&gt;you can &lt;a href="http://www.local-guru.net/blender/grow.blend"&gt;download the blend file here&lt;/a&gt;
or &lt;a href="http://www.local-guru.net/blender/grow.pd"&gt;download the puredata file here&lt;/a&gt;&lt;/p&gt;

&lt;iframe src="http://player.vimeo.com/video/35998956?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="600" height="405" frameborder="0"&gt;&lt;/iframe&gt;


&lt;p&gt;&lt;img src="http://www.local-guru.net/blender/grow_sc.png" alt="grow" /&gt;
&lt;img src="http://www.local-guru.net/blender/grow_sound_sc.png" alt="pure data patch" /&gt;&lt;/p&gt;
</content>
  </entry>
  <entry>
    <id>tag:www.local-guru.net,2005:Article/576</id>
    <published>2012-01-30T18:52:03+01:00</published>
    <updated>2012-01-30T18:52:03+01:00</updated>
    <link type="text/html" href="http://www.local-guru.net//blog/2012/1/30/Blender-Cloth-Simulation-" rel="alternate"/>
    <author>
      <name>Nikolaus Gradwohl</name>
    </author>
    <title type="html">Blender Cloth Simulation </title>
    <category term="3d" scheme="http://www.local-guru.net/blog/tag/3d"/>
    <category term="blender" scheme="http://www.local-guru.net/blog/tag/blender"/>
    <content type="html">&lt;p&gt;Today I played a bit with the blender cloth simulation.&lt;/p&gt;

&lt;p&gt;you can &lt;a href="http://www.local-guru.net/blender/cloth.blend"&gt;download the blend file here&lt;/a&gt;&lt;/p&gt;

&lt;iframe src="http://player.vimeo.com/video/35899581?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="600" height="405" frameborder="0"&gt;&lt;/iframe&gt;


&lt;p&gt;&lt;img src="http://www.local-guru.net/blender/cloth_sc.png" alt="cloth simulation" /&gt;&lt;/p&gt;
</content>
  </entry>
  <entry>
    <id>tag:www.local-guru.net,2005:Article/575</id>
    <published>2012-01-29T07:58:30+01:00</published>
    <updated>2012-01-29T07:58:30+01:00</updated>
    <link type="text/html" href="http://www.local-guru.net//blog/2012/1/29/virus" rel="alternate"/>
    <author>
      <name>Nikolaus Gradwohl</name>
    </author>
    <title type="html">virus</title>
    <category term="3d" scheme="http://www.local-guru.net/blog/tag/3d"/>
    <category term="blender" scheme="http://www.local-guru.net/blog/tag/blender"/>
    <content type="html">&lt;p&gt;I rendered a virus in blender. I tried to recreate the look of
a microscopic image by placing the light behind the object and
making it translucent. I also added a very small depth of field.&lt;/p&gt;

&lt;p&gt;you can &lt;a href="http://www.local-guru.net/blender/virus.blend"&gt;download the blend file here&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;or a &lt;a href="http://www.local-guru.net/blender/virus.png"&gt;hires version of the image here&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src="http://www.local-guru.net/blender/virus_sc.png" alt="virus" /&gt;&lt;/p&gt;
</content>
  </entry>
  <entry>
    <id>tag:www.local-guru.net,2005:Article/574</id>
    <published>2012-01-28T16:54:58+01:00</published>
    <updated>2012-01-28T16:54:58+01:00</updated>
    <link type="text/html" href="http://www.local-guru.net//blog/2012/1/28/mask-in-blender" rel="alternate"/>
    <author>
      <name>Nikolaus Gradwohl</name>
    </author>
    <title type="html">mask in blender</title>
    <category term="3d" scheme="http://www.local-guru.net/blog/tag/3d"/>
    <category term="blender" scheme="http://www.local-guru.net/blog/tag/blender"/>
    <content type="html">&lt;p&gt;I modelled a mask in blender today&lt;/p&gt;

&lt;p&gt;You can &lt;a href="http://www.local-guru.net/blender/mask.blend"&gt;download the blender file here&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I also added &lt;a href="http://www.local-guru.net/blender/mask.png"&gt;a hi-res render here&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src="http://www.local-guru.net/blender/mask_sc.png" alt="mask" /&gt;&lt;/p&gt;
</content>
  </entry>
  <entry>
    <id>tag:www.local-guru.net,2005:Article/573</id>
    <published>2012-01-26T21:25:37+01:00</published>
    <updated>2012-01-26T21:25:37+01:00</updated>
    <link type="text/html" href="http://www.local-guru.net//blog/2012/1/26/Wobbly-Sphere" rel="alternate"/>
    <author>
      <name>Nikolaus Gradwohl</name>
    </author>
    <title type="html">Wobbly Sphere</title>
    <category term="3d" scheme="http://www.local-guru.net/blog/tag/3d"/>
    <category term="blender" scheme="http://www.local-guru.net/blog/tag/blender"/>
    <content type="html">&lt;p&gt;I just played with animating a displacement modifiers in blender today
This is also the first blender animation I made that has sound. The sounds have been generated
with pure-data and then synced to the video using ardour&lt;/p&gt;

&lt;p&gt;you can &lt;a href="http://www.local-guru.net/blender/wobbly.blend"&gt;download the blend file here&lt;/a&gt;&lt;/p&gt;

&lt;iframe src="http://player.vimeo.com/video/35710241?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="600" height="405" frameborder="0"&gt;&lt;/iframe&gt;


&lt;p&gt;&lt;img src="http://www.local-guru.net/blender/wobbly_sc.png" alt="animated displacement modifier" /&gt;&lt;/p&gt;
</content>
  </entry>
  <entry>
    <id>tag:www.local-guru.net,2005:Article/572</id>
    <published>2012-01-23T05:25:23+01:00</published>
    <updated>2012-01-23T05:25:23+01:00</updated>
    <link type="text/html" href="http://www.local-guru.net//blog/2012/1/23/night-scene-with-trees" rel="alternate"/>
    <author>
      <name>Nikolaus Gradwohl</name>
    </author>
    <title type="html">night scene with trees</title>
    <category term="3d" scheme="http://www.local-guru.net/blog/tag/3d"/>
    <category term="blender" scheme="http://www.local-guru.net/blog/tag/blender"/>
    <content type="html">&lt;p&gt;I made a blender render of a night scene with some tree siluettes and a little
hut with lit window.&lt;/p&gt;

&lt;p&gt;you can &lt;a href="http://www.local-guru.net/blender/wood.blend"&gt;download the blender file&lt;/a&gt;
or you can &lt;a href="http://www.local-guru.net/blender/wood.png"&gt;download a hires version of the image&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src="http://www.local-guru.net/blender/wood_small.png" alt="wood" /&gt;&lt;/p&gt;
</content>
  </entry>
  <entry>
    <id>tag:www.local-guru.net,2005:Article/571</id>
    <published>2012-01-21T08:05:34+01:00</published>
    <updated>2012-01-21T08:05:34+01:00</updated>
    <link type="text/html" href="http://www.local-guru.net//blog/2012/1/21/stones" rel="alternate"/>
    <author>
      <name>Nikolaus Gradwohl</name>
    </author>
    <title type="html">stones</title>
    <category term="3d" scheme="http://www.local-guru.net/blog/tag/3d"/>
    <category term="blender" scheme="http://www.local-guru.net/blog/tag/blender"/>
    <content type="html">&lt;p&gt;I rendered some stones im blender for my Desktop background image
you can
&lt;a href="http://www.local-guru.net/blender/stones.blend"&gt;download the blender file&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;or if you don't want it to render yourself you can also download a
&lt;a href="http://www.local-guru.net/blender/stones.png"&gt;hires version of the image&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src="http://www.local-guru.net/blender/stones_small.png" alt="stones" /&gt;&lt;/p&gt;
</content>
  </entry>
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