blender hair particles experiment - top down

Nikolaus Gradwohl2016-06-17T06:32:45+00:00

I animated a hair particle system and placed the camera right above the plane

you can download the blend file here

topdown hair

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Boid Particle experiment 5 - Fight

Nikolaus Gradwohl2016-04-06T05:31:28+00:00

For this experiment I used 2 interacting boid particle systems in blender

you can download the blend file here

Interacting boids

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Boid Particle experiment 4 - Lights

Nikolaus Gradwohl2016-04-05T05:33:50+00:00

for this experiment I turned some boid particles to curves using the bTrace addon

you can download the blend file here

boid lights

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Boid Particle experiment 2 - Crawl

Nikolaus Gradwohl2016-04-04T05:44:10+00:00

For this animation I used a boid particle system and made it crawl on land

you can download the blend file here

crawling boids

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Boid Particle experiment 2 - Surface

Nikolaus Gradwohl2016-03-31T06:50:18+00:00

For this experiment I used the cubemesh surfacer on a boid particle system

you can download the blend file here

boid particle surface

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Boid Particle experiment 1

Nikolaus Gradwohl2016-03-29T05:16:11+00:00

For this animation I used a blender boid particle system

you can download the blend file here

boid particles

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keyed particles experiment 2 - time

Nikolaus Gradwohl2016-03-22T05:17:49+00:00

For this animation I used a keyed-particle system and changed the time and the duration values for each stop.

I used a sphere and two cubes as my particle emitters. The first particle system is a particle system on the sphere with no physics to make the particles static.

Then the keyed particles move on to a particle system on a cube where the particles get moved my a forcefield.

Then the keyed particles move to the second cube where the particles again have no physics but are distributed in a grid.

And finally the move back to the sphere where they started.

you can download the blend file here

keyed particels experiment

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keyed particle experiment

Nikolaus Gradwohl2016-03-21T06:39:46+00:00

For this animation I used 3 different particle systems and one that uses them as target for a keyed particle system.

The first particle system has no physics at all and sits on a cube. The second particle system uses fluid particles. And the third one uses newton particles on an ico-sphere that get influenced by a forcefield.

you can download the blend file here

keyed particels experiment

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Volumentric emission shader

Nikolaus Gradwohl2016-03-14T05:21:52+00:00

For this animation I have used an emission shader in a volumetric material for the first time. I added the shader on top of a volume scatter and a volume whatever shader and used a gradient curve to modify the density values for the emission shader a bit.

The input for the density function is a Point-Density Texture which is connected to a particle system.

The results aren' t quite as I expected them (which is kind of a recurring theme in my blender experiments :-) ) But I really like how it looks.

you can download the blend file here

emission volume shader

Exploding Torus

Nikolaus Gradwohl2016-03-10T05:31:29+00:00

I made another animation featuring the explosion modifier. This time i used a torus as the base mesh.

The particles are influenced by a texture-force field using a colored cloud texture. To make the shards better visible I used a solidify modifier after the explosion modifier.

you can download the blend file here

torus explosion