AN experiment - distance

Nikolaus Gradwohl2017-04-09T09:44:34+02:00

For this animation I used the distance node from the animation nodes addon to change the height of the boxes based on their distance to an empty.

you can download the blend file here

distance

read more ...

AN experiment - instances

Nikolaus Gradwohl2017-04-08T12:10:35+02:00

For this animation I used the animation nodes "distribute instances on spline"-Template and animated the instances using a math node and wiggle node. I rendered the animation using cycles and freestyle.

you can download the blend file here

AN Test instances

read more ...

denoising blender animations with opencv and python

Nikolaus Gradwohl2017-04-07T05:42:22+02:00

Nikos Priniotakis posted a teaser of a denoising script for blender animations a few months ago, that shows really impressive improvements on a noisy cycles animation (see his original tweet here) I sent some twitter messages back and forth with him and he sent me the links to the opencv denoise function he used for the demo. So I finaly found the time to wirte a short python script that uses pyopencv to denoise all the pictures in a folder and copies it to another folder.

The script I used to denoise my animation is here

import cv2
import os
import numpy as np
from matplotlib import pyplot as plt
files = os.listdir("metabubbles/")
for f in files:
    if f.endswith('.png') and f.startswith('0'):
        print f
        img = cv2.imread("metabubbles/%s" %f);
        dst = cv2.fastNlMeansDenoisingColored(img)
        cv2.imwrite('res/%s' %f, dst);

The denoising process is no magical pixiedust that can be sprinkled on your noisy cycles-renders to fix everything but when used correcly it can improve preview renders a lot, but if the script is used on an image sequence that is too noisy it introduced a whole lot of new artifacts. I used the script on an amiation I rendered last year. Here is how the original video compares to the denoised version.

denoising blender animations

read more ...

AN experiment - curling curves

Nikolaus Gradwohl2017-04-06T05:24:07+02:00

I created a bunch of curves curling around a bezier path using the Animation Nodes Addon for Blender

you can download the blend file here

curling curves

read more ...

AN experiment - Cube Snake

Nikolaus Gradwohl2017-04-05T07:47:43+02:00

I transformed a grid of cubes into a wiggly line snake using the vector animation node from the animation nodes addon in blender

you can download the blend file here

cube snake

read more ...

blackfluid

Nikolaus Gradwohl2017-04-03T06:31:51+02:00

For this animation I used some fluid particles and created a surface using the cubesurfer addon for blender

you can download the blend file here

Blackfluid

read more ...

AN experiment - Sine curves

Nikolaus Gradwohl2017-04-02T05:19:15+02:00

I created a bunch of currves using a sine wave thats modulated by an animated wiggle node

you can download the blend file here

sine lines

read more ...

AN experiment - Rotate Offset

Nikolaus Gradwohl2017-04-01T05:11:15+02:00

For this animation I created a bunch of object instances. Then I shifted and rotated them using math nodes

you can download the blend file here

Rotate Offset

read more ...

AN experiment - Convulsion

Nikolaus Gradwohl2017-03-31T06:40:03+02:00

For this experiment I used the polygon transformation nodes and a wiggle node to control translation and rotation of the polygons

you can download the blend file here

convulsion

read more ...

AN experiment - Polygon separation

Nikolaus Gradwohl2017-03-30T05:24:05+02:00

For this animation node experiment I separated the polygons of a shape and offset them with a vector-wiggle-node

you can download the blend file here

polygon separation

read more ...