Today I tested the blender fluid simulation system. Very cool stuff but if you have no idea what the parameters mean (like me for example) - it's very easy to render something that takes the whole night to bake and looks very unimpressive. This reminds me a bit on rendering fractals on the atari ST :-)
however here is the download link to the blend file
today I modelled and rigged a very simple figure with blender and made an animation of a walking cycle.
faaaaaaar from perfect - but hey! It walks! ( read: guru is very proud!)
as usual here is the blend file to download if you want to play with it
Today I learned what the blender node-editor is here for and how to use it. I made a simple scene containing 2 cubes, a camera and a lamp and composed the scene on an photo I made a while ago.
the composite editor also alows to filter the composed images, adjust color values, etc ...
but in this sample image I just added the two images based on the alpha values of the 3D scene.
very powerfull tool - and I certainly only have scratched the surface yet
I also uploaded the blend file again, which can be downloaded here
The next tool I want to brush up my skills a bit is blender. I already have some modeling experience in blender because of my 3D printer, but I haven't made many animations yet.
So here is a first testrender of a moving and rotating cube to verify the brand new blender 2.61 is working on my box.
I only used some keyframes on translation and rotation for the camera and the cube object. Nothing very fancy yet but if you like you can download the blend file here
This is a short animation I made with blender 2.5 to test shape key animationread more ...
The blender 2.5 GUI is a really huge improvement over the 2.4-Versions - absolutely thumbs up for this :-)
Then I tried to print something using the support material option of skeinforge for the first time. The support-material can be activated in the "Raft" Section of the skeinforge settings. Make sure you set "Support Inset over Perimeter Extrusion With (ratio)" to some negative value - I used -3 - or else your support material will stick to your model.read more ...
Back in the old days, when I was a basic hacking teenager, the state of the art technique for getting awsome 3D Graphics on the atari-screen was rendering triangles based on a grayscale bitmap - aka heightfield.
I reanimated this knowledge to generate a 3D object from such a heightfield. so in fact this blog article shows how to take something like this
and turn it into something like this.
read more ...
the blend file can be downloaded here
the blend file needs OSC.py by Daniel W. Holth to be in the python searchpath, so either copy it to location you start blender form or copy it to your site-package folder (obviously i'm not the only one who had the idea of using this lib with the blender game engine :-] )read more ...