Blender particle experiments - growing plants
This is another blender particle experiment. This time I used some flock particles that try to fly towards an empty and have to choose a path around a cube. I don't render the particles themselve but use a path renderer to simulate some growing plants.
I've set the rendering of the particles to b-spline, baked the pyhsics simulation (under chache) and then animated the end value of the bspline.
you can download the blend file here
Blender particle experiments - a plasma ball
This is my third blender particle experiment. This animation was generated from two particle sets with newton-physics simulation and gravity set to zero. This makes the particles flow in the direction of the normals without dropping to the floor.
The blue particles have a highter start speed and therefore occupy more space. The animation was rendered with cycles because I wanted to use caustics on the floor
you can download the blend file here
Blender particle experiments - lemonade with bubbles
This is my second blender particle experiment. In this animation I also used the fluid physics mode, but this time I adjusted the buyoancy parameter to make the particles behave like bubbles in a glass of lemonade.
To stop the particles from leaving the lemonade I made it an collision object that has the kill-particles parameter activated
you can download the blend file here
Blender particle experiments - fluid particles
Blender has a very nice particle system which I used a lot recently. But I only scratched the surface of the possibillities the blender particle system offers. So I desided to make a series of short videos to explore the blender particle features.
In my first short video I changed the particle type to 'fluid'. This is not to be confused with the fluid simulation but generates particles that behave like a hight viscouse liquid. I used simple spheres to render the particles here
you can download the blend file here
Animating Array Modifiers
This is an animation using the blender array modifiers. I used 2 emties as control objects which get moved and twisted to bend and rotate the cubes
you can download the blend file here
Face Distortion
For this animation I animated the smooth-modifier and set it to very extreme values. This completely distroyes the cube mesh in very intresting ways. The animation took 11h to render on my box - with is by far the longest render-time I had using blender so far
you can download the blend file here
chili
A chili made from 4 bezier-curves and and one bezier-circle.
you can download the blend file here or you can download a hires version here
beziercurve experiment
This is a beziercurve experiment I made today. It came out a lot darker than I wanted it to be, but it looks quite ok to me as it is
you can download the blend file here
Ghost in 3D
I used my drawing from yesterday to model a ghost in blender. I used a transparent hollow object as an obstacle for the smoke simulator - which was kind of tricky because you have to make sure the smoke-emitter is significant smaller than the obstacle or else the smoke particles get stuck in the obstacle
you can download the blend file here
Grow
I made another animation that uses the blender dynamic paint system. This time I used several dynamic paint canvases on the same plane to trigger a displacement, and mask a texture that changes the normals of my material.
The sounds are generated using puredata.
you can download the blend file here or download the puredata file here