Blender particle experiments - growing plants

Nikolaus Gradwohl2012-02-13T05:39:27+00:00

This is another blender particle experiment. This time I used some flock particles that try to fly towards an empty and have to choose a path around a cube. I don't render the particles themselve but use a path renderer to simulate some growing plants.

I've set the rendering of the particles to b-spline, baked the pyhsics simulation (under chache) and then animated the end value of the bspline.

you can download the blend file here

blender fluid particles

Blender particle experiments - a plasma ball

Nikolaus Gradwohl2012-02-12T15:45:37+00:00

This is my third blender particle experiment. This animation was generated from two particle sets with newton-physics simulation and gravity set to zero. This makes the particles flow in the direction of the normals without dropping to the floor.

The blue particles have a highter start speed and therefore occupy more space. The animation was rendered with cycles because I wanted to use caustics on the floor

you can download the blend file here

blender fluid particles

Blender particle experiments - lemonade with bubbles

Nikolaus Gradwohl2012-02-11T18:13:05+00:00

This is my second blender particle experiment. In this animation I also used the fluid physics mode, but this time I adjusted the buyoancy parameter to make the particles behave like bubbles in a glass of lemonade.

To stop the particles from leaving the lemonade I made it an collision object that has the kill-particles parameter activated

you can download the blend file here

blender fluid particles

Blender particle experiments - fluid particles

Nikolaus Gradwohl2012-02-10T05:45:39+00:00

Blender has a very nice particle system which I used a lot recently. But I only scratched the surface of the possibillities the blender particle system offers. So I desided to make a series of short videos to explore the blender particle features.

In my first short video I changed the particle type to 'fluid'. This is not to be confused with the fluid simulation but generates particles that behave like a hight viscouse liquid. I used simple spheres to render the particles here

you can download the blend file here

blender fluid particles

Animating Array Modifiers

Nikolaus Gradwohl2012-02-09T05:39:53+00:00

This is an animation using the blender array modifiers. I used 2 emties as control objects which get moved and twisted to bend and rotate the cubes

you can download the blend file here

a ghost made in blender

Face Distortion

Nikolaus Gradwohl2012-02-08T05:26:51+00:00

For this animation I animated the smooth-modifier and set it to very extreme values. This completely distroyes the cube mesh in very intresting ways. The animation took 11h to render on my box - with is by far the longest render-time I had using blender so far

you can download the blend file here

a ghost made in blender

chili

Nikolaus Gradwohl2012-02-06T05:28:40+00:00

A chili made from 4 bezier-curves and and one bezier-circle.

you can download the blend file here or you can download a hires version here

chili

beziercurve experiment

Nikolaus Gradwohl2012-02-05T21:05:17+00:00

This is a beziercurve experiment I made today. It came out a lot darker than I wanted it to be, but it looks quite ok to me as it is

you can download the blend file here

Ghost in 3D

Nikolaus Gradwohl2012-02-03T04:46:11+00:00

I used my drawing from yesterday to model a ghost in blender. I used a transparent hollow object as an obstacle for the smoke simulator - which was kind of tricky because you have to make sure the smoke-emitter is significant smaller than the obstacle or else the smoke particles get stuck in the obstacle

you can download the blend file here

a ghost made in blender

Grow

Nikolaus Gradwohl2012-02-01T05:48:08+00:00

I made another animation that uses the blender dynamic paint system. This time I used several dynamic paint canvases on the same plane to trigger a displacement, and mask a texture that changes the normals of my material.

The sounds are generated using puredata.

you can download the blend file here or download the puredata file here

grow pure data patch