AN experiment - SciFi GUI
in this animation nodes experiment I created a SciFi-GUI using some animated curves and a wireframe cube
you can download the blend file here
read more ...AN experiment - Modulo jump
For this animation I shifted the position of vertices based on the modulo value of their relative position on a circle
you can download the blend file here
read more ...AN experiment - Shape Shift
I used a loop to modify the vertex location of a cube mesh using the Animation Node Addon for blender
you can download the blend file here
read more ...AN experiment - force field curl clusters
For this animation I used a particle system influenced by a curl field and used the animation nodes cluster template to create the network connections
you can download the blend file here
read more ...AN experiment - Building Blocks
Since I haven't used the Animation nodes addon for a while, I started some new Animation Node experiments series - this time building blocks along a beziƩr-curve
you can download the blend file here
read more ...torus knot
I animated the displacementtexture on a torus knot from the extra objects addon in blender
you can download the blend file here
read more ...twisted torus particles
I used the twisted torus shape of the Extra Objects addon in blender as an emitter for a particle sytstem
you can download the blend file here
read more ...Filmic Test - exposure animation
I installed the filmic color tables by Troy James Sobotka (using greeg zaals installation addon ) and made a first test animation using it.
To create the fades I animated the exposure parameter.
you can download the blend file here
read more ...particle density volumetric material
I made a volumetric material in cycles based on particle density. The particle set I used is influenced by a turbulence force field. I used a small ico-sphere as a particle object and added an emission shader. I noticed a pretty noticable offset between the particles and the volume material that changes over time - I'm not sure yet where that offset comes from, but I think it still looks pretty.
you can download the blend file here
read more ...hard edge displacement
For this animation I used a displacement texture in a cycles material that has hard edges and a subdivision modifier set to adaptive mode. I used a voronoi texture in cell mode and also transformed the texture coordinates using a curve.
you can download the blend file here
read more ...