Sadness

Nikolaus Gradwohl2016-02-03T06:00:59+01:00

a music video for my track "Sadness" made with blender

Sadness

vortex fluid

Nikolaus Gradwohl2016-02-02T09:04:19+01:00

for this animation I used fluid particles in a grid that get moved by a vortext-field

you can download the blend file here

vortex fluid

grid drops

Nikolaus Gradwohl2016-02-01T07:18:50+01:00

I used an iso-surface on a particle system that starts out as a regular grid and gets shuffled slightly by a force field

you can download the blend file here

grid drops

glowing sphere

Nikolaus Gradwohl2016-01-29T06:16:04+01:00

For this animation I combined various textures on a sphere and blended in an emission shader

you can download the blend file here

glowing sphere

labyrinth cube

Nikolaus Gradwohl2016-01-26T17:15:01+01:00

I generated 6 labyrinths with my labyrinth-blender-addon and placed them on a cube you can download the blend file here

labyrinth cube

wandering light

Nikolaus Gradwohl2016-01-25T06:04:51+01:00

for this animation I made a lightsource move over a plane with a displacement modifier in blender you can download the blend file here

wandering light

particle hair growth

Nikolaus Gradwohl2016-01-22T06:14:41+01:00

for this animation I rendered a hair-particle system from different camera angles in blender

you can download the blend file here

the soundtrack was created in bitwig-studio using my waldorf streichfett

particle hair growth

processing blender integration - a first test

Nikolaus Gradwohl2016-01-20T06:19:41+01:00

A view days ago I found the java.blend library by Holger Machens, a java library that allows reading and creating .blend files from java. This opens a whole new range of possibilities for creating blender animations, importing scripted content or using blender to model stuff for interactive applications, and and and. And whats also really cool in my opinion it allows me to combine two of my favorite tools Blender and Processing.

processing blender

I have already ported one of the example programs that comes with java.blend to processing and so far the experiments look very promising.

What this example does is creating a new blend file containing a cube and saving it at "/tmp/copybuffer.blend" This file is used as the clipboard in blender. So when this file exists you can insert its content to the current blender scene simply by pasting it.

to run the code open the sketch in Processing 3, download the jar files from java.blend and drag them onto your script window. This creates a "code" folder for your sketch and adds the needed jars to the import path.

create the copybuffer

when you run the sketch and click on the window you create the copybuffer blend file and can paste it into your blender scene.

paste it in blender

Conclusion: A very interesting new tool - I'm pretty sure I will add more experiments integrating Processing and Blender in the near future - so stay tuned :-)

volumetric density texture

Nikolaus Gradwohl2016-01-14T08:27:20+01:00

For this experiment I used a texture in blender and mapped it to the density value of a volumentric material

you can download the blend file here

volumentric texture

dissolving labyrinth

Nikolaus Gradwohl2016-01-12T05:53:06+01:00

I used the material from my dissolving icosphere animation and applied it to a labyrinth generated using my blender labyrinth addon

you can download the blend file here

dissolving labyrinth