torus displacement

Nikolaus Gradwohl2015-06-25T06:43:23+02:00

I used a displacement modifier on a torus meth and animated various parameters

you can download the blend file here

torus displacement

light rings

Nikolaus Gradwohl2015-06-23T06:44:33+02:00

For this animation I used a brick texture in cycles with a very large brick size and used it's factor output to mix between a transparent and an emission shader

you can download the blend file here

light rings

double mesh

Nikolaus Gradwohl2015-06-22T06:59:41+02:00

For this animation I used two linked Icospheres. One got a skin modifier the other one was subdivided and got a wireframe material

you can download the blend file here

double mesh

labyrinth fluid

Nikolaus Gradwohl2015-06-18T06:42:23+02:00

The fluid is created using a particle system and the cubesurfer addon. The labyrinth was generated using the labyrinth addon I'm currently working on

Sorry - no blend file to download this time, I forgot to save before hitting render and quit blender without thinking when the render was done :-(

But it's not very hard to recreate using the labyrinth addon, which I plan to release tomorrow, so stay tuned

labyrinth fluid

molecular blocks

Nikolaus Gradwohl2015-06-15T06:46:16+02:00

for this animation I used the molecular addon on a particle system made of blocks

you can download the blend file here

molecular blocks

curve and fluid

Nikolaus Gradwohl2015-06-10T06:33:24+02:00

For this animation I used the bTrace addon to trace some particles and added another particle system that generates particles for a isosurface.

you can download the blend file here

curve and fluid

fluid particle isosurface

Nikolaus Gradwohl2015-06-09T06:35:56+02:00

for this animation I used a fluid particle system and the cubesurfer addon

you can download the blend file here

fluid particle isosurface

pointiness

Nikolaus Gradwohl2015-06-08T06:38:46+02:00

I experimented with the new pointiness output of the Geometry Node in cycles

you can download the blend file here

pointiness

particle emitting particles - tutorial

Nikolaus Gradwohl2015-06-03T06:35:07+02:00

my recent blender experiments with particles that emit particles sparked a lot more interest than I thought they would. I received a lot of requests for a tutorial - so here it is.

What can you learn from this tutorial?

In this tutorial I show how to use an object as a particle instance and make that object a particle system itself.

Why do I need that?

U can use this for all sorts of cool stuff like organic structures made of particles, flowers, fireworks, ... Here is a screenshot of the final animation we will create in this tutorial

particle particle tutorial

How is it done?

first we need an object to emit a basic particle system, so lets add a simple ico-sphere and add a particle system. Set the start and end frame to 1 and make sure the particles live through your whole animation. Also set the number of particles very low, because these will be the emitters for the second particle system.

read more ...

particle flower

Nikolaus Gradwohl2015-05-28T07:03:53+02:00

flowers made from particle systems on particles in blender

you can download the blend file here

particle flowers