torus density texture
For this animation I used a particle texture that influences the particle density on a torus and a turbulence force field
you can download the blend file here
colorful density texture
I used a particle texture that influences the particle density and lifetime on a cube. The color of the particles is dependent of the particle location
you can download the blend file here
velocity texture
for this animation I used particles aligned on the vertices of a subdivided plane and a voronoi texture that influenced the particle velocity
you can download the blend file here
displacement cell
For this animation I used two nested icospeheres - the outer one has a glass material the inner one uses a displacement texture
you can download the blend file here
torus displacement
I used a displacement modifier on a torus meth and animated various parameters
you can download the blend file here
light rings
For this animation I used a brick texture in cycles with a very large brick size and used it's factor output to mix between a transparent and an emission shader
you can download the blend file here
double mesh
For this animation I used two linked Icospheres. One got a skin modifier the other one was subdivided and got a wireframe material
you can download the blend file here
labyrinth fluid
The fluid is created using a particle system and the cubesurfer addon. The labyrinth was generated using the labyrinth addon I'm currently working on
Sorry - no blend file to download this time, I forgot to save before hitting render and quit blender without thinking when the render was done :-(
But it's not very hard to recreate using the labyrinth addon, which I plan to release tomorrow, so stay tuned
molecular blocks
for this animation I used the molecular addon on a particle system made of blocks
you can download the blend file here
curve and fluid
For this animation I used the bTrace addon to trace some particles and added another particle system that generates particles for a isosurface.
you can download the blend file here