torus density texture

Nikolaus Gradwohl2015-07-09T06:44:50+00:00

For this animation I used a particle texture that influences the particle density on a torus and a turbulence force field

you can download the blend file here

torus density texture

colorful density texture

Nikolaus Gradwohl2015-07-08T06:36:57+00:00

I used a particle texture that influences the particle density and lifetime on a cube. The color of the particles is dependent of the particle location

you can download the blend file here

density texture

velocity texture

Nikolaus Gradwohl2015-07-06T06:23:31+00:00

for this animation I used particles aligned on the vertices of a subdivided plane and a voronoi texture that influenced the particle velocity

you can download the blend file here

velocity texture

displacement cell

Nikolaus Gradwohl2015-06-29T06:32:00+00:00

For this animation I used two nested icospeheres - the outer one has a glass material the inner one uses a displacement texture

you can download the blend file here

displacement cell

torus displacement

Nikolaus Gradwohl2015-06-25T06:43:23+00:00

I used a displacement modifier on a torus meth and animated various parameters

you can download the blend file here

torus displacement

light rings

Nikolaus Gradwohl2015-06-23T06:44:33+00:00

For this animation I used a brick texture in cycles with a very large brick size and used it's factor output to mix between a transparent and an emission shader

you can download the blend file here

light rings

double mesh

Nikolaus Gradwohl2015-06-22T06:59:41+00:00

For this animation I used two linked Icospheres. One got a skin modifier the other one was subdivided and got a wireframe material

you can download the blend file here

double mesh

labyrinth fluid

Nikolaus Gradwohl2015-06-18T06:42:23+00:00

The fluid is created using a particle system and the cubesurfer addon. The labyrinth was generated using the labyrinth addon I'm currently working on

Sorry - no blend file to download this time, I forgot to save before hitting render and quit blender without thinking when the render was done :-(

But it's not very hard to recreate using the labyrinth addon, which I plan to release tomorrow, so stay tuned

labyrinth fluid

molecular blocks

Nikolaus Gradwohl2015-06-15T06:46:16+00:00

for this animation I used the molecular addon on a particle system made of blocks

you can download the blend file here

molecular blocks

curve and fluid

Nikolaus Gradwohl2015-06-10T06:33:24+00:00

For this animation I used the bTrace addon to trace some particles and added another particle system that generates particles for a isosurface.

you can download the blend file here

curve and fluid