select random - wireframe subdivide

Nikolaus Gradwohl2015-04-15T06:34:17+00:00

the creation process of this mesh started very similar to the displacemed greeble cube I posted yesterday. I used a cube, selected a random set of faces and subdivided them. After doing this a view times I used select random one more time and extruded the selected faces.

Then I applied a subdivision modifier to smooth the mesh. Because it started to look really awesome in wireframe mode, I used a wireframe-modifier to create the final net-like structure you can see in this render.

you can download the blend file here

wireframe subdivide

bTrace experiment - connected

Nikolaus Gradwohl2015-04-13T06:29:47+00:00

For this animation I used the bTrace addon to create a curve connecting all particles from a particle set and second set of curves connecting the particles to the emitter

you can download the blend file here

connected

escape

Nikolaus Gradwohl2015-04-09T06:51:21+00:00

for this blender animation I experimented with an uv-mapping and a brick texture

you can download the blend file here

escape

point density smoke test

Nikolaus Gradwohl2015-04-07T05:50:13+00:00

This animation was created with a goosberry testbuild of blender using the new point density node to create volumetric materials using particle systems in blender

you can download the blend file here

you will need a gooseberry-testbuild to render the animation testbuilds of blender can be found here

point density

violet fluid

Nikolaus Gradwohl2015-03-26T06:19:31+00:00

I made another experiment with the cubesurfer addon by pyroevil

you can download the blend file here

violet fluid

displace sphere

Nikolaus Gradwohl2015-03-25T07:53:38+00:00

For this animation I used two displacement modifiers with different textures and animated their strenght

you can download the blend file here

displace spher

blackbubbles

Nikolaus Gradwohl2015-03-20T06:16:11+00:00

I made a short animation in the new blender-2.74 testbuild

you can download the blend file here

blackbubbles

repairing a cube

Nikolaus Gradwohl2015-03-03T06:38:43+00:00

I fractured a cube using the cell-fracture-addon and animated the pieces using the push/pull transform and the random-transform functions

you can download the blend file here

repairing a cube

curve light texture

Nikolaus Gradwohl2015-03-02T06:34:28+00:00

I used a uv mapped curve with a ring texture in cycles to create this animated light-stripes

you can download the blend file here

curve texture light

hair vortex

Nikolaus Gradwohl2015-02-04T06:37:53+00:00

For this animation I used a hair particle system and a vortex force field

you can download the blend file here

Hair Vortex