pieces

Nikolaus Gradwohl2015-01-20T05:36:38+00:00

I recently discovered the push/pull and the random transform functions in blenders object/transform menu and used them to create this animation

you can download the blend file here

pieces

dancing array

Nikolaus Gradwohl2015-01-15T07:35:16+00:00

for this animation I made some boxes dance around a curve

you can download the blend file here

dancing array

reverse smoke

Nikolaus Gradwohl2015-01-13T06:34:24+00:00

For this animation I rendered a blender smoke simulation and reverted the frames before combining them to a video to make it look like the smoke gets sucked back into the deformed cube

you can download the blend file here

reverse smoke

cube particles

Nikolaus Gradwohl2015-01-09T06:32:06+00:00

I made a short animation using cubic particles and some force fields (again :-) )

you can download the blend file here

cube particles

displace curve mesh

Nikolaus Gradwohl2015-01-05T06:09:59+00:00

For this animation I used a blender circle and a cycles material with an animated displacement texture. The separated faces in the first halve of the animation are a wired result of the subdivide checkbox - not really what I expected from a function called "subdivide" but I really like it

you can download the blend file here

displace curve meth

stoneboids

Nikolaus Gradwohl2014-12-16T06:09:41+00:00

I played with the particle info node and used the velocity direction and magnitude to create the color of the boid particles for this animation

you can download the blend file here

stone boids

contained

Nikolaus Gradwohl2014-12-12T05:39:00+00:00

for this animation I used a particle system and an ico spehere with a wireframe material as a collision object

you can download the blend file here

contained

glitches

Nikolaus Gradwohl2014-12-04T05:57:10+00:00

For this animation I used a displacement- and a remesh-modifier. The treshold and the oct tree values are animated slowly

you can download the blend file here

glitches

metabubbles in red

Nikolaus Gradwohl2014-11-01T08:30:21+00:00

I made a new version of my metabubbles animation this time in red/orange/yellow - becaus helloween

metabubbles red edition

metabubbles

Nikolaus Gradwohl2014-10-28T05:57:29+00:00

For this animation I used a particle system that uses a metaball as particle object. The metaball system has a material with an SSS shader. The only light source is placed above the particle emitter

you can download the blend file here

metabubbles