wobble bass

Nikolaus Gradwohl2013-12-02T05:36:30+01:00

I made a short visualization for a dubstep loop using blender shape keys and an animated displacement modifier

you can download the blend file here

dubstep

btrace tentacles

Nikolaus Gradwohl2013-11-29T06:16:37+01:00

This animation was created using a particle set that is influenced by two force fields. The tentacles have been created using the bTrace addon

you can download the blend file here

bTrace tentacles

displace

Nikolaus Gradwohl2013-11-28T05:33:11+01:00

for this animation I used a displacement modifier and an animated Texture

you can download the blend file here

displace

spikes from hair particles

Nikolaus Gradwohl2013-11-27T06:34:35+01:00

In this animation I tried more extreme settings in the cycles hair rendering to create some growing spikes.

you can download the blend file here

spikes

blender subsurface test

Nikolaus Gradwohl2013-11-26T06:19:05+01:00

For this animation I used the new cycles subsurface node from blender 2.69 and I played a bit with the film look simulations.

you can download the blend file here

subsurface test

cloudy blender

Nikolaus Gradwohl2013-11-23T10:25:49+01:00

This animation originated in an accident. I was playing with the ocean simulation and the new sky node from cycles in 2.69, when I accidentally placed the camera below the mesh. So here you have some blender clouds made by a ocean simulator turned upside down.

you can download the blend file here

cloudy

a branch in blender

Nikolaus Gradwohl2013-11-14T06:16:21+01:00

This animation was inspired by the branch I drew last week. I used empties as hook elements on the bevel curves to make the curves grow. It´s the same technique I described in this tutorial in january last year.

you can download the blend file here

growing branch

connected spheres

Nikolaus Gradwohl2013-11-06T08:13:24+01:00

A bunch of connected spheres created using a skin modifierer and a particle system

you can download the blend file here

connected spheres

Liquid Experiment 1

Nikolaus Gradwohl2013-11-01T11:37:30+01:00

I started playing with the blender fluid simulation

This is experiment 1

you can download the blend file here

liquid experiment 1

fresnel reflection

Nikolaus Gradwohl2013-10-31T07:10:41+01:00

This animation uses a cycles material that blends between a diffuse and a glossy shader using a fresnel input node

you can download the blend file here

fresnel reflection