blender particle experiments - light particles
For this part of my blender particle experiments I made the particles my only lightsource in the scene
you can download the blend file here
blender particle experiments - paperplanes
For this part of my blender particle experiments I made some paperplanes fly
you can download the blend file here
blender physics experiments
For this part of my blender physics experiments I used a rigid-body-joint as a hinge
you can download the blend file here
blender physics experiments - text
For this part of my blender physics experiments I dropped the word "physics"
you can download the blend file here
light faces cycles material
For this animation I made a cycles material that lights random faces based on an input vector which can be animated
you can download the blend file here
blender particle experiments - emission
For this part of my blender particle experiments I used an emission material on the particles and a brick texture on the floor
you can download the blend file here
blender particle experiments - waves
For this part of my blender particle experiments I used a dynamic paint canvas to generate the waves. The particles "cool down" a bit while jumping around using the age input of the particle-info node
you can download the blend file here
Ray-Length Prism
I used the new ray-length input in cycles from blender 2.64rc2 to generate a glass material that changes the color depending on the ray-length. This can be used to simulate a prism that fractures white light.
you can download the blend file here or a hi-res version of the image here
blender particle experiments - cave
for this part of my blender particle experiments I made a cave out of a torus and used a static particle system with random sized objects.
you can download the blend file here
blender light path experiment
After reading Agustin Benavidez great blog post, I experimented with the new ray-length input of the light-path node for cycles materials in blender 2.64
you can download the blend file here