light faces cycles material

Nikolaus Gradwohl2012-10-14T07:02:58+02:00

For this animation I made a cycles material that lights random faces based on an input vector which can be animated

you can download the blend file here

light panels

blender particle experiments - emission

Nikolaus Gradwohl2012-10-13T06:16:22+02:00

For this part of my blender particle experiments I used an emission material on the particles and a brick texture on the floor

you can download the blend file here

emission particle

blender particle experiments - waves

Nikolaus Gradwohl2012-10-12T05:53:05+02:00

For this part of my blender particle experiments I used a dynamic paint canvas to generate the waves. The particles "cool down" a bit while jumping around using the age input of the particle-info node

you can download the blend file here

dynpaint waves

Ray-Length Prism

Nikolaus Gradwohl2012-10-04T04:25:26+02:00

I used the new ray-length input in cycles from blender 2.64rc2 to generate a glass material that changes the color depending on the ray-length. This can be used to simulate a prism that fractures white light.

you can download the blend file here or a hi-res version of the image here

prism

blender particle experiments - cave

Nikolaus Gradwohl2012-09-30T07:09:48+02:00

for this part of my blender particle experiments I made a cave out of a torus and used a static particle system with random sized objects.

you can download the blend file here

cave

blender light path experiment

Nikolaus Gradwohl2012-09-28T05:35:07+02:00

After reading Agustin Benavidez great blog post, I experimented with the new ray-length input of the light-path node for cycles materials in blender 2.64

you can download the blend file here

ray length experiment

china sphere

Nikolaus Gradwohl2012-09-25T07:09:58+02:00

a short animation using the array modifier, the cell-fracture addon and a china material in cycles

you can download the blend file here

china spheres

blender particle experiments - dissolving tree

Nikolaus Gradwohl2012-09-24T05:23:57+02:00

for this part of my blender experiments I made a dissolving tree using a particle system, a turbulence force-field and an explode modifier the tree was generated using the sapling-add-on

you can download the blend file here (it's 61mb this time - so it might take a while to download)

dissolving tree

sphere array

Nikolaus Gradwohl2012-09-21T17:18:53+02:00

I made a simple animation using the blender array modifier

you can download the blend file here

sphere array

blender fluid experiments - low gravity fluid

Nikolaus Gradwohl2012-09-19T05:42:02+02:00

For this part of my blender experiments I used the fluid simulator without any gravity.

This is also the first render I did with the new blender 2.64 release candidate

you can download the blend file here

low gravity fluid