time remapping

Nikolaus Gradwohl2015-10-14T06:09:44+02:00

For this animation I used the time-remapper addon my Garret Reynolds on a particle system

you can download the blend file here

time remap

fluid bubbles

Nikolaus Gradwohl2015-10-08T06:29:11+02:00

for this animation I used 2 particle systems. A newton system for the smaller bubbles and fluid system with an iso-surface for the large bubbles

you can download the blend file here

fluid bubbles

particle driver experiment

Nikolaus Gradwohl2015-10-07T06:24:12+02:00

for this experiment I used a driver expression to animate the particle emission speed

you can download the blend file here

particle driver experiment

smoke density selection

Nikolaus Gradwohl2015-10-06T06:17:57+02:00

for this animation I used a smoke sim and a volume material. The material only selects part of the density values using a color-ramp node. The smoke has no temperature difference but is moved by a turbulence force-field

you can download the blend file here

smoke density selection

displaced

Nikolaus Gradwohl2015-10-02T06:29:26+02:00

this short animation explores the displace modifier on different base meshes this time the animation used several blend files which you can download here: icosphere torus cylinder box plane

displaced

particle smoke spiral

Nikolaus Gradwohl2015-10-01T06:21:00+02:00

for this animation I experimented with a particle density texture and two different volume materials

you can download the blend file here

particle smoke spiral

dancing curve

Nikolaus Gradwohl2015-09-30T06:19:05+02:00

For this animation I used a volumentric material to simulate dust in the light cone of a spotlight

you can download the blend file here

dancing curve

volume explode

Nikolaus Gradwohl2015-09-28T06:16:31+02:00

for this animation I used the cell fracture addon to break a sphere and made the shards block the light paths of a point light inside a volume scatter shader

you can download the blend file here

volume explode

volume world experiment

Nikolaus Gradwohl2015-09-25T07:02:47+02:00

For this animation I used a voumetric material on the world node

you can download the blend file here

volume world example

particle lights

Nikolaus Gradwohl2015-09-24T06:23:20+02:00

for this animation I used small cubes with an emission shader as particles

you can download the blend file here

particle lights