pointiness

Nikolaus Gradwohl2015-06-08T06:38:46+02:00

I experimented with the new pointiness output of the Geometry Node in cycles

you can download the blend file here

pointiness

particle emitting particles - tutorial

Nikolaus Gradwohl2015-06-03T06:35:07+02:00

my recent blender experiments with particles that emit particles sparked a lot more interest than I thought they would. I received a lot of requests for a tutorial - so here it is.

What can you learn from this tutorial?

In this tutorial I show how to use an object as a particle instance and make that object a particle system itself.

Why do I need that?

U can use this for all sorts of cool stuff like organic structures made of particles, flowers, fireworks, ... Here is a screenshot of the final animation we will create in this tutorial

particle particle tutorial

How is it done?

first we need an object to emit a basic particle system, so lets add a simple ico-sphere and add a particle system. Set the start and end frame to 1 and make sure the particles live through your whole animation. Also set the number of particles very low, because these will be the emitters for the second particle system.

read more ...

particle flower

Nikolaus Gradwohl2015-05-28T07:03:53+02:00

flowers made from particle systems on particles in blender

you can download the blend file here

particle flowers

torus fluid

Nikolaus Gradwohl2015-05-13T08:13:39+02:00

I used a torus as a gravitational sink and as obstacle for a particle set, which was emitted from a slightly larger torus, for this animation.

you can download the blend file here

torus fluid

ping goo

Nikolaus Gradwohl2015-05-07T06:29:56+02:00

for this animation I used an iso-surface on a fluid particle system. To make the particles fall back on the sphere I disabled gravity and added a negative force-field in the center of the sphere.

For the material I didnĀ“t use a SSS-Shader but added a translucent and a diffuse shader (looks very similar in this case but renders a hell lot faster)

you can download the blend file here

pink goo

cycles ink drop

Nikolaus Gradwohl2015-04-28T07:03:45+02:00

A while ago Blender Diplom created an awesome tutorial on how to simulate an ink blob in blender using the smoke simulator. Unfortunately this tutorial uses the blender internal render.

I played a bit with the cycles smoke materials to recreate this in cycles. Here is my result not perfect but getting there

you can download the blend file here

cycles ink drop

textured particles

Nikolaus Gradwohl2015-04-23T06:53:39+02:00

for this animation I experimented with a static particle system and animated only various different displacement textures on the particles

you can download the blend file here

textured particles

select random - wireframe sphere

Nikolaus Gradwohl2015-04-20T06:43:19+02:00

for this animation I applied the "select random" - "subdivide" technique to an ico-sphere

you can download the blend file here

wireframe sphere

select random - wireframe skin

Nikolaus Gradwohl2015-04-17T06:32:34+02:00

To create the mesh for this animation I used select random and extrude and applied a skin modifier to the result - I really like the playground-toy kind of look it got

you can download the blend file here

wireframe skin

select random - wireframe subdivide

Nikolaus Gradwohl2015-04-15T06:34:17+02:00

the creation process of this mesh started very similar to the displacemed greeble cube I posted yesterday. I used a cube, selected a random set of faces and subdivided them. After doing this a view times I used select random one more time and extruded the selected faces.

Then I applied a subdivision modifier to smooth the mesh. Because it started to look really awesome in wireframe mode, I used a wireframe-modifier to create the final net-like structure you can see in this render.

you can download the blend file here

wireframe subdivide