bubble cells

Nikolaus Gradwohl2015-09-02T06:27:39+00:00

For this animation I used two iso-surfaces using the cubesurfer addon on a particle system. The I used the boolean modifier to calculate the difference between the two meshes.

you can download the blend file here

bubble cells

eating the cube

Nikolaus Gradwohl2015-09-01T06:22:48+00:00

For this animation I used the bTrace addon to trace some particles and added another particle system that generates particles for a isosurface. The iso-surface was created from a fluid particle system without gravity and the cubesurfer addon (by pyroevil)

you can download the blend file here

eating the cube

wax blocks

Nikolaus Gradwohl2015-08-31T06:36:07+00:00

I animated a remesh- and a displacement modifier and used a translucent material for this video

you can download the blend file here

wax blocks

grid dof

Nikolaus Gradwohl2015-08-18T07:11:19+00:00

for this animation I used spherical particles aligned on a subdivided plane that is animated by a displacement modifier

you can download the blend file here

grid dof

softbody parameter grid

Nikolaus Gradwohl2015-07-24T06:33:21+00:00

For this softbody experiment I varied the "pull" and the "Bending Stiffness" parameter of some spheres and ordered them in a grid to see how they affect the behaviour of the softbody simulation. On the x-axis the pull parameter is changed on the y-axis the bending stiffness parameter is changed

you can download the blend file here

softbody parameter grid

sofbody turbulence

Nikolaus Gradwohl2015-07-23T06:08:00+00:00

for this experiment I used a sphere and a turbulence force-filed. I turned of the gravity influence on the softbody so only the turbulence field influences the shape

you can download the blend file here

softbody turbulence

softbody experiment - needle

Nikolaus Gradwohl2015-07-22T06:49:08+00:00

for this animation I dropped a softbody on a pointy needle in slowmotion

you can download the blend file here

needle

fly away

Nikolaus Gradwohl2015-07-21T06:25:30+00:00

For this animation I used an explode modifier on a subdivided cube mesh, that is triggered by a particlesystem. The particles are moved by a turbulence-, a vortex- and a forcefiled. Rendered with cycles and freestyle

you can download the blend file here

fly away

cluster

Nikolaus Gradwohl2015-07-15T06:40:00+00:00

For this animation I used a bunch of small objects with rigid body settings and used a forcefield as an artificial gravity well to make them cluster around it

you can download the blend file here

cluster

material animation - dragon tear

Nikolaus Gradwohl2015-07-13T06:46:44+00:00

I animated the mix- and displacement-factors in a cycles material node-set

you can download the blend file here

dragon tear