softbody parameter grid

Nikolaus Gradwohl2015-07-24T06:33:21+02:00

For this softbody experiment I varied the "pull" and the "Bending Stiffness" parameter of some spheres and ordered them in a grid to see how they affect the behaviour of the softbody simulation. On the x-axis the pull parameter is changed on the y-axis the bending stiffness parameter is changed

you can download the blend file here

softbody parameter grid

sofbody turbulence

Nikolaus Gradwohl2015-07-23T06:08:00+02:00

for this experiment I used a sphere and a turbulence force-filed. I turned of the gravity influence on the softbody so only the turbulence field influences the shape

you can download the blend file here

softbody turbulence

softbody experiment - needle

Nikolaus Gradwohl2015-07-22T06:49:08+02:00

for this animation I dropped a softbody on a pointy needle in slowmotion

you can download the blend file here

needle

fly away

Nikolaus Gradwohl2015-07-21T06:25:30+02:00

For this animation I used an explode modifier on a subdivided cube mesh, that is triggered by a particlesystem. The particles are moved by a turbulence-, a vortex- and a forcefiled. Rendered with cycles and freestyle

you can download the blend file here

fly away

cluster

Nikolaus Gradwohl2015-07-15T06:40:00+02:00

For this animation I used a bunch of small objects with rigid body settings and used a forcefield as an artificial gravity well to make them cluster around it

you can download the blend file here

cluster

material animation - dragon tear

Nikolaus Gradwohl2015-07-13T06:46:44+02:00

I animated the mix- and displacement-factors in a cycles material node-set

you can download the blend file here

dragon tear

torus density texture

Nikolaus Gradwohl2015-07-09T06:44:50+02:00

For this animation I used a particle texture that influences the particle density on a torus and a turbulence force field

you can download the blend file here

torus density texture

colorful density texture

Nikolaus Gradwohl2015-07-08T06:36:57+02:00

I used a particle texture that influences the particle density and lifetime on a cube. The color of the particles is dependent of the particle location

you can download the blend file here

density texture

velocity texture

Nikolaus Gradwohl2015-07-06T06:23:31+02:00

for this animation I used particles aligned on the vertices of a subdivided plane and a voronoi texture that influenced the particle velocity

you can download the blend file here

velocity texture

displacement cell

Nikolaus Gradwohl2015-06-29T06:32:00+02:00

For this animation I used two nested icospeheres - the outer one has a glass material the inner one uses a displacement texture

you can download the blend file here

displacement cell