glitches

Nikolaus Gradwohl2014-12-04T05:57:10+00:00

For this animation I used a displacement- and a remesh-modifier. The treshold and the oct tree values are animated slowly

you can download the blend file here

glitches

growing along an animated curve

Nikolaus Gradwohl2014-10-30T06:22:58+00:00

For this animation I used an array modifier and made it follow a curve. To make things more interesting I added some shapekeys to the curve and added a noise modifier to the animation

you can download the blend file here

growing along an animated curve

boolean experiment 3

Nikolaus Gradwohl2014-10-07T06:09:17+00:00

I haven't used the boolean modifier for a while, so I made a new short experiment using it. for this video I used a bunch of boolean modifiers, an array modifier and a simple deform modifier

you can download the blend file here

boolean modifier experiment 3

many boxes

Nikolaus Gradwohl2014-09-12T06:26:55+00:00

For this animation I played with an array modifier and a displacement modifier

you can download the blend file here

many boxes

boolean experiment 2

Nikolaus Gradwohl2014-05-02T05:40:24+00:00

This is my second experiment with the blender boolean modifier. For this video I used two of them, a first one to create the slices of the sphere and a second one to make them appear in the first half of the video

you can download the blend file here

boolean experiment 2

fluffy spiral

Nikolaus Gradwohl2014-04-21T09:46:23+00:00

For this animation I created a spiral curve and turned into a mesh. Then I used a build modifier and a skin modifier to create the base mesh for the hair particles to grow on. Unfortunately the hair particles shift when the underlying mesh grows - hence the "slash hammer" effect

you can download the blend file here

fluffy spiral

construct

Nikolaus Gradwohl2014-04-19T10:33:54+00:00

for this animation I used two build modifier and a skin modifier. I wanted to construct and deconstruct the structure, but I didnĀ“t want to just reverse the rendered frames so I used one build modifier to create the structure and a second one thats running in reverse mode to deconstruct it. The second modifier starts at frame 200.

you can download the blend file here

construct

blender boolean intersect test

Nikolaus Gradwohl2014-03-19T03:30:14+00:00

For this animation I played with the boolean intersect modifier

you can download the blend file here

intersect

manycubes

Nikolaus Gradwohl2014-01-03T18:18:41+00:00

for this animation I used 3 array modifiers and controlled them with animated emties.

you can download the blend file here

manycubes

ocean wobble

Nikolaus Gradwohl2013-12-27T06:46:55+00:00

For this animation I placed an ocean modifier on an icosphere in displace mode. Doesn't look like a wave but makes very interesting deformations.

you can download the blend file here

ocean wobble