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  <channel>
    <title>GuruBlog : Articles about openframeworks</title>
    <description>local-guru.net</description>
    <link>http://www.local-guru.net/blog</link>
    <ttl>40</ttl>
    <item>
      <title>OpenFrameworks boid demo</title>
      <link>http://www.local-guru.net//blog/2010/8/19/openframeworks-boid-demo</link>
      <description>&lt;p&gt;I made a small boids demo in openframeworks. It is more or less a port of the &lt;a href="http://www.local-guru.net/blog/2009/03/15/boids-demo"&gt;boids demo i made in processing&lt;/a&gt; a while
ago.&lt;/p&gt;

&lt;p&gt;It's bin a while since i wrote c++ the last time, so i'm pretty sure i have forgotten to free some memory
or have done something very unc++y :-)&lt;/p&gt;

&lt;p&gt;&lt;img src="http://www.local-guru.net/img/guru/of_boids_sc.png" alt="of boids" /&gt;&lt;/p&gt;
</description>
      <pubDate>2010-08-19T04:42:45+02:00</pubDate>
    </item>
    <item>
      <title>feeling watched in openframeworks</title>
      <link>http://www.local-guru.net//blog/2009/4/6/feeling-watched-in-openframeworks</link>
      <description>&lt;p&gt;I wrote another little app in &lt;a href="http://www.openframeworks.cc"&gt;openframeworks&lt;/a&gt; today to test of006 which came out a couple of days ago.&lt;/p&gt;

&lt;p&gt;i always liked those little xeyes apps (and all its windows, mac, whatever clones) so i took it
to the extrem and made a LOT of them - feel beeing watched :-)&lt;/p&gt;

&lt;p&gt;&lt;img src="http://www.local-guru.net/img/guru/eyes_sc.png" alt="eyes" /&gt;&lt;/p&gt;
</description>
      <pubDate>2009-04-06T06:47:00+02:00</pubDate>
    </item>
    <item>
      <title>osc app using openframeworks</title>
      <link>http://www.local-guru.net//blog/2009/3/6/osc-app-using-openframeworks</link>
      <description>&lt;p&gt;I have written a little demo app in &lt;a href="http://www.openframeworks.cc"&gt;openframeworks&lt;/a&gt; that shows how to react to
osc events. Openframeworks uses &lt;a href="http://frey.co.nz/projects/ofxosc/"&gt;ofxOsc&lt;/a&gt; as OSC library, which comes
preinstalled in the FAT distribution.&lt;/p&gt;

&lt;p&gt;the programm shows a square on a black background. the gray level of the square can be adjusted
by sending osc messages to port 1234.&lt;/p&gt;

&lt;p&gt;the following little ruby program sets the color to #808080&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;require 'osc'
msg = OSC::Message.new("/color", "i", 128 )
c = OSC::UDPSocket.new
c.send( msg, 0, "localhost", 1234 )
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;in the 'setup' method a osc receiver is initalized, and in the 'update' method, the messages
are fetched from a queue and parsed.&lt;/p&gt;

&lt;p&gt;I didn't generate any real complex osc messages for now, but as far as i can tell it
is a very nice osc framework.&lt;/p&gt;
</description>
      <pubDate>2009-03-06T04:21:00+01:00</pubDate>
    </item>
    <item>
      <title>rotating box in openframeworks</title>
      <link>http://www.local-guru.net//blog/2008/9/29/rotating-box-in-openframeworks</link>
      <description>&lt;p&gt;I tried to write something simmilar to my &lt;a href="http://www.local-guru.net/blog/articles/2008/09/06/rotating-neonbox"&gt;neonbox-demo&lt;/a&gt;
in openframeworks. At first a have been a bit puzzled because there is no rotate command.&lt;/p&gt;

&lt;p&gt;Then i remembered that openframeworks uses OpenGL for drawing so glRotatef and
glTranslatef can be used for rotating the image&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;    ...
int ang = 0;

void testApp::setup(){
    ofSetVerticalSync( true );
    ofSetFrameRate( 25 );
}

void testApp::draw(){
    int width = ofGetWidth() / 2;
    int height = ofGetHeight() / 2;

    ofBackground( 0,0,0 );
    glPushMatrix();
    glTranslatef( width, height, 0 );
    glRotatef( ang , 0, 0, 1);

    ang++;
    if (ang == 360) {
        ang = 0;
    }

    ofFill();
    ofSetColor( 255 * ( 1 + sin( ang * 2 * PI / 360 )) / 2, 
        255 * ( 1 + sin( PI + ang * 2 * PI / 360 )) / 2, 0 );

    ofRect(  -300,  -50, 100, 100 );
    ofRect(  -100,  -100, 200, 200 );
    ofRect(  200,  -50, 100, 100 );


    glPopMatrix();
}
    ...
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;This time i also made a little screenshot for those who don't have openframeworks installed (yet :-) )&lt;/p&gt;

&lt;p&gt;&lt;img src="http://www.local-guru.net/img/guru/rotate-of-screenshot.png" alt="screenshot" /&gt;&lt;/p&gt;
</description>
      <pubDate>2008-09-29T19:17:00+02:00</pubDate>
    </item>
    <item>
      <title>OpenFrameworks Demo</title>
      <link>http://www.local-guru.net//blog/2008/7/20/openframeworks-demo</link>
      <description>&lt;p&gt;this weekend i have written a little c++ program with &lt;a href="http://www.openframeworks.cc"&gt;openframeworks&lt;/a&gt;. This
is a framework for writing creative programs. it is heavily inspired by
processing.&lt;/p&gt;

&lt;p&gt;While still in the prerelease state it has some very interesting features
and it is realy fun to code with. To get to the download page one has
to register for the mailinglist.&lt;/p&gt;

&lt;p&gt;To get started copy the emptyExample folder from the apps/examples
folder. in the src folder is a empty testApp.cpp and a testApp.h.&lt;/p&gt;

&lt;p&gt;the program i have written draws little yellow squares on the screen, that get scared when
they hear a sudden loud noise.&lt;/p&gt;

&lt;p&gt;my testApp.h looks like this&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;#ifndef _TEST_APP
#define _TEST_APP


#include "ofMain.h"
#include "ofAddons.h"

class testApp : public ofSimpleApp{

    public:

        void setup();
        void update();
        void draw();

        void keyPressed(int key);
        void keyReleased(int key);
        void mouseMoved(int x, int y );
        void mouseDragged(int x, int y, int button);
        void mousePressed(int x, int y, int button);
        void mouseReleased();
        void audioReceived( float *input, int bufferSize, int nChannels );

        int boom;
};

#endif
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;my testApp.cpp looks like this&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;#include "testApp.h"
//--------------------------------------------------------------
void testApp::setup(){
    boom = 0;
    ofSetVerticalSync( true );
    ofSetFrameRate( 25 );
    ofSoundStreamSetup(0,1,this);
}   

//--------------------------------------------------------------
void testApp::update(){
}
//--------------------------------------------------------------
void testApp::draw(){
    ofBackground( 0,0,0 );
    int sx = 0;
    int sy = 0;
    if (boom&amp;gt;0) {
        ofSetColor(255,0,0);
        boom = boom -2;
    } else {
        ofSetColor(255,255,0);
    }
    ofFill();
    for ( int x=0; x &amp;lt; 11; x++ ) {
        for ( int y = 0; y &amp;lt; 7; y++ ) {
            if ( boom &amp;gt; 0 ) {
                sx = 10 * ofRandomf();
                sy = 10 * ofRandomf();
            }
            ofRect(sx + x*120 + 20, sy + y*120 + 20, 100, 100);
        }
    }
}

//--------------------------------------------------------------
void testApp::keyPressed  (int key){ 
}

//--------------------------------------------------------------
void testApp::keyReleased  (int key){ 
}

//--------------------------------------------------------------
void testApp::mouseMoved(int x, int y ){
}

//--------------------------------------------------------------
void testApp::mouseDragged(int x, int y, int button){
}

//--------------------------------------------------------------
void testApp::mousePressed(int x, int y, int button){
}

//--------------------------------------------------------------
void testApp::mouseReleased(){
}

void testApp::audioReceived (float * input, int bufferSize, int nChannels) {
    int count = 0;
    for( int i=0; i&amp;lt;bufferSize; i++ ) {
        if (input[i] &amp;gt; 0.3 || input[i] &amp;lt; -0.3 ) {
            count++;
        } 
    }
    if ( count &amp;gt; 10 ) {
        boom = 25;
    }
}
&lt;/code&gt;&lt;/pre&gt;
</description>
      <pubDate>2008-07-20T20:02:00+02:00</pubDate>
    </item>
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