boid particles in a force field

Nikolaus Gradwohl2016-11-15T05:24:56+01:00

I rendered a new Particle simulation yesterday. For this animation I used a particle system with boid- or swarm particles that are influenced by a forcefield. I experimented with different values of the Flow parameter, and tried to find a sweet spot for the mass of the particles to prevent the particles from clumping together or dissolving immediately.

The particles use a simple white diffuse cycles material node. I set the world background to a grayish blue and added a slightly warmer light on the right side to create a little bit of contrast. I originally intended to add some volumetric light to make the scene look like under the sea - but that would have increased the render time dramatically so I sacrificed it to be able to render the animation over night.

you can download the blend file here

boids in a flow forcefield

If you like it or have any questions and you aren't a spambot, leave a comment below

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animation node network

Nikolaus Gradwohl2016-07-26T06:58:10+02:00

For this animation I used the cluster from particle template of the animation node addon

you can download the blend file here

animation node network

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Boid Particle experiment 5 - Fight

Nikolaus Gradwohl2016-04-06T05:31:28+02:00

For this experiment I used 2 interacting boid particle systems in blender

you can download the blend file here

Interacting boids

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Boid Particle experiment 4 - Lights

Nikolaus Gradwohl2016-04-05T05:33:50+02:00

for this experiment I turned some boid particles to curves using the bTrace addon

you can download the blend file here

boid lights

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Boid Particle experiment 2 - Crawl

Nikolaus Gradwohl2016-04-04T05:44:10+02:00

For this animation I used a boid particle system and made it crawl on land

you can download the blend file here

crawling boids

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Boid Particle experiment 2 - Surface

Nikolaus Gradwohl2016-03-31T06:50:18+02:00

For this experiment I used the cubemesh surfacer on a boid particle system

you can download the blend file here

boid particle surface

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Boid Particle experiment 1

Nikolaus Gradwohl2016-03-29T05:16:11+02:00

For this animation I used a blender boid particle system

you can download the blend file here

boid particles

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keyed particles experiment 2 - time

Nikolaus Gradwohl2016-03-22T05:17:49+01:00

For this animation I used a keyed-particle system and changed the time and the duration values for each stop.

I used a sphere and two cubes as my particle emitters. The first particle system is a particle system on the sphere with no physics to make the particles static.

Then the keyed particles move on to a particle system on a cube where the particles get moved my a forcefield.

Then the keyed particles move to the second cube where the particles again have no physics but are distributed in a grid.

And finally the move back to the sphere where they started.

you can download the blend file here

keyed particels experiment

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keyed particle experiment

Nikolaus Gradwohl2016-03-21T06:39:46+01:00

For this animation I used 3 different particle systems and one that uses them as target for a keyed particle system.

The first particle system has no physics at all and sits on a cube. The second particle system uses fluid particles. And the third one uses newton particles on an ico-sphere that get influenced by a forcefield.

you can download the blend file here

keyed particels experiment

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Volumentric emission shader

Nikolaus Gradwohl2016-03-14T05:21:52+01:00

For this animation I have used an emission shader in a volumetric material for the first time. I added the shader on top of a volume scatter and a volume whatever shader and used a gradient curve to modify the density values for the emission shader a bit.

The input for the density function is a Point-Density Texture which is connected to a particle system.

The results aren' t quite as I expected them (which is kind of a recurring theme in my blender experiments :-) ) But I really like how it looks.

you can download the blend file here

emission volume shader