underwater particles

Nikolaus Gradwohl2015-11-17T06:30:40+01:00

For this animation I combined a volumetric material and a particle system

To achieve the light effect I placed the particle system in a box with a that only uses a "Volume Scatter"-node in the material with a Density of 0.2

Then I used a Spot-Light with a linear light falloff, by plugging the "Linear" output of a "Light Falloff"-node into the strength input of the Emission-node.

you can download the blend file here

underwater particles

Animation Node experiment - particle cluster II

Nikolaus Gradwohl2015-11-05T06:17:34+01:00

For this animation I played again with the particle cluster template from the animation node addon To blur the lines I rendered them on a different render-layer and combined them in the compositor

you can download the blend file here

particle cluster II

Animation Node experiment - Particle cluster

Nikolaus Gradwohl2015-10-21T06:10:02+02:00

I recenly started experimenting with the animation nodes addon by Jacques Lucke. It´s really nice and as Nicolas Priniotakis from blender nation said in his review - If you install this addon you're hooked.

For this animation I used the particle cluster nodes from the animation nodes addon

you can download the blend file here

animation node experiment

umbrellas

Nikolaus Gradwohl2015-10-15T06:06:21+02:00

for this animation I modeled an umbrella and animated the opening effect using shapekeys. Then I used this umbrella as a particle in a particle system on a plane. I wanted to render the animation from multiple camera angles and ended up copying everything to 4 different scenes - which is far more complicated than I wanted - I have to do a bit more research on this

you can download the blend file here

umbrellas

fluid bubbles

Nikolaus Gradwohl2015-10-08T06:29:11+02:00

for this animation I used 2 particle systems. A newton system for the smaller bubbles and fluid system with an iso-surface for the large bubbles

you can download the blend file here

fluid bubbles

particle driver experiment

Nikolaus Gradwohl2015-10-07T06:24:12+02:00

for this experiment I used a driver expression to animate the particle emission speed

you can download the blend file here

particle driver experiment

particle lights

Nikolaus Gradwohl2015-09-24T06:23:20+02:00

for this animation I used small cubes with an emission shader as particles

you can download the blend file here

particle lights

ico sphere vertex traces

Nikolaus Gradwohl2015-09-23T06:20:33+02:00

for this animation I used the btrace-addon to trace the vertices of a randomly moved and scaled ico-sphere

you can download the blend file here

ico sphere traces

dynamic paint displace

Nikolaus Gradwohl2015-09-22T06:44:57+02:00

For this animation I used an ico-sphere as a dynamic paint canvas in displace mode to move some cube particles

you can download the blend file here

dynamic paint displace

vertex emission

Nikolaus Gradwohl2015-09-21T06:39:18+02:00

for this animation I used the vertices of a icosphere as emission points for a particle system

you can download the blend file here

vertex emission