osc events in supercollider

Posted by Nikolaus Gradwohl Sun, 08 Mar 2009 16:18:00 GMT

supercollider uses osc to controll the synthisizers internally, but i wanted a supercollider synth to react to my osc events instead of having to send supercollider-osc events from my app

after some research in the help files i found out that OSCresponderNode does the trick.

the code example shows how to register for an osc event and trigger a synth. now i can use a supercollidersynt with my ruby osc sequencer

(
    SynthDef( "guru2", { arg mfreq=40;
        var env, amp;

        env = Env.perc( 0, 0.2 );
        amp = EnvGen.kr(env, 1, doneAction:2);

        Out.ar([0,1], SinOsc.ar( mfreq.midicps ) * amp * 0.5);
    }).send(s);
)

n = NetAddr("127.0.0.1", 57120)
o = OSCresponderNode(nil, '/melody', { |t, r, msg| Synth( "guru2", [\mfreq, msg[1]]);  }).add;

o.remove

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SuperCollider on Linux

Posted by Nikolaus Gradwohl Sun, 17 Aug 2008 07:35:00 GMT

Today i have installed supercollider on my ubutu system following this instructions. SuperCollider is a environment and programming language for audio synthesis simliar to chuck. SuperCollider can run on a network and uses OSC events for comunication.

After looking around in the source tree i found a plugin for vim :-)

Installations is a bit quirky (the folders 'ftpplugin', 'syntax' and 'intend' needed to be copied to ~/.vim by hand) but now i can edit my sc code using my vim - veeeery cool :-)

single lines of code can be sent to the server using F6 codeblocks are sent to the server using F5.

s.boot
(
c = { arg f=900;
    var x;
    x = SinOsc.ar(f);
    x * 0.1
}.play;
)

c.set(, 400);
c.set(, 670);

to start te server the first line has to be sent to sclang (using F6). Then the code block starting line 2 is sent to the server (using F5)... tata - a sine wave.

sending the last 2 lines (F6 again) change the frequency of the running synth.

F12 can be used to turn all sounds off.

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