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  <id>tag:www.local-guru.net,2005:/blog/tag/tutorial</id>
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  <title>GuruBlog : Articles about tutorial</title>
  <subtitle>local-guru.net</subtitle>
  <updated>2012-01-02T05:58:10+01:00</updated>
  <generator>GuruBlog engine</generator>
  <entry>
    <id>tag:www.local-guru.net,2005:Article/552</id>
    <published>2012-01-02T05:58:10+01:00</published>
    <updated>2012-01-02T05:58:10+01:00</updated>
    <link type="text/html" href="http://www.local-guru.net//blog/2012/1/2/animating-a-growing-vine-in-Blender-2.6--" rel="alternate"/>
    <author>
      <name>Nikolaus Gradwohl</name>
    </author>
    <title type="html">animating a growing vine in Blender 2.6  </title>
    <category term="tutorial" scheme="http://www.local-guru.net/blog/tag/tutorial"/>
    <category term="3d" scheme="http://www.local-guru.net/blog/tag/3d"/>
    <category term="blender" scheme="http://www.local-guru.net/blog/tag/blender"/>
    <content type="html">&lt;p&gt;There are some really nice video-tutorials out there in the internets that show
who to animate a growing vine in blender - unfortunately all I found are for
blender 2.48 and use keyboard shortcuts that aren't working in blender 2.5/2.6
anymore.&lt;/p&gt;

&lt;p&gt;so I tried to recreate them for the current blender-version. Here is a short video
to show what the final animation looks like.&lt;/p&gt;

&lt;p&gt;&lt;img src="http://www.local-guru.net/blender/vine_sc.png" alt="vine" /&gt;&lt;/p&gt;

&lt;iframe src="http://player.vimeo.com/video/34450436?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="600" height="405" frameborder="0"&gt;&lt;/iframe&gt;



</content>
  </entry>
  <entry>
    <id>tag:www.local-guru.net,2005:Article/470</id>
    <published>2011-10-03T05:57:24+02:00</published>
    <updated>2011-10-03T05:57:24+02:00</updated>
    <link type="text/html" href="http://www.local-guru.net//blog/2011/10/3/howto-use-svg-for-rigged-2D-animations-in-processing" rel="alternate"/>
    <author>
      <name>Nikolaus Gradwohl</name>
    </author>
    <title type="html">howto use svg for rigged 2D-animations in processing</title>
    <category term="processing" scheme="http://www.local-guru.net/blog/tag/processing"/>
    <category term="tutorial" scheme="http://www.local-guru.net/blog/tag/tutorial"/>
    <category term="animation" scheme="http://www.local-guru.net/blog/tag/animation"/>
    <category term="svg" scheme="http://www.local-guru.net/blog/tag/svg"/>
    <category term="inkscape" scheme="http://www.local-guru.net/blog/tag/inkscape"/>
    <content type="html">&lt;p&gt;I played around a bit with svg-files and processing and learned that the PShape-Class is
far more powerfull that it looks on the first glace.&lt;/p&gt;

&lt;p&gt;This is a short tutorial that shows how I used Inkscape and Processing to make a
simple rigged 2D-figure.&lt;/p&gt;

&lt;p&gt;&lt;a class="processing" href="http://www.local-guru.net/processing/pshape_tut4"&gt;&lt;img src="http://www.local-guru.net/img/guru/pshape/pshape_tut4_sc.png" alt="jumping_jack" /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The code for the tutorial can be &lt;a href="http://www.local-guru.net/processing/pshape_code.zip"&gt;downloaded here&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;In processing loading and displaying svg-files is very easy. Just define a 'PShape' object and
use 'loadShape' to fetch a svg-file. With the 'shape' command the graphic can be displayed in the window.&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;PShape boxes;

void setup() {
  size(500,200);
  boxes = loadShape( "boxes.svg" );
}

void draw() {
  background(255);
  shape( boxes, 0, 0 );
}
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;But when I looked at the source of the PShape class I learned that you can do
far cooler stuff with these svg graphics. Every part of the svg graphics can
be accessed by using the 'getChild'-method of the PShape class. So we could
give the rectangles from the previous example a name and then hide them
individually.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <id>tag:www.local-guru.net,2005:Article/374</id>
    <published>2011-03-24T20:19:32+01:00</published>
    <updated>2011-03-24T20:19:32+01:00</updated>
    <link type="text/html" href="http://www.local-guru.net//blog/2011/3/24/getting-started-with-the-videogameshield" rel="alternate"/>
    <author>
      <name>Nikolaus Gradwohl</name>
    </author>
    <title type="html">Getting Started with the VideoGameShield</title>
    <category term="tutorial" scheme="http://www.local-guru.net/blog/tag/tutorial"/>
    <category term="arduino" scheme="http://www.local-guru.net/blog/tag/arduino"/>
    <category term="howto" scheme="http://www.local-guru.net/blog/tag/howto"/>
    <category term="videogameshield" scheme="http://www.local-guru.net/blog/tag/videogameshield"/>
    <content type="html">&lt;p&gt;The &lt;a href="http://www.wayneandlayne.com/projects/video-game-shield/"&gt;VideoGameShield from Wayne&amp;amp;Layne&lt;/a&gt; is a arduino-shield
that allows you to write videogames that run on your TV using an arduino and a Wii-Nunchuck or Classic Game Controller.&lt;/p&gt;

&lt;p&gt;This is a short tutorial that helps you on your first steps after you have solderd your kit following
&lt;a href="http://www.wayneandlayne.com/projects/video-game-shield/build/"&gt;these instructions&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;img src="http://www.local-guru.net/img/guru/vgs.jpg" alt="VideoGameShield" /&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src="http://www.local-guru.net/img/guru/arduino_vgs.png" alt="VGS Hello World" /&gt;&lt;/p&gt;

&lt;p&gt;To draw on the screen the VGS uses the TVout library. In this example I use a Nunchuck as controller.
first we include all the libraries that are needet to use TVout and Nunchuck&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;#include &amp;lt;TVout.h&amp;gt;
#include &amp;lt;fontALL.h&amp;gt;
#include &amp;lt;i2cmaster.h&amp;gt;
#include &amp;lt;nunchuck.h&amp;gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;then we define the structures we need to access the libraries&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;Nunchuck n;
TVout TV;
&lt;/code&gt;&lt;/pre&gt;
</content>
  </entry>
  <entry>
    <id>tag:www.local-guru.net,2005:Article/369</id>
    <published>2011-02-23T03:34:29+01:00</published>
    <updated>2011-02-23T03:34:29+01:00</updated>
    <link type="text/html" href="http://www.local-guru.net//blog/2011/2/23/how-to-make-a-tentacle-using-processing-and-toxiclibs" rel="alternate"/>
    <author>
      <name>Nikolaus Gradwohl</name>
    </author>
    <title type="html">how to make a tentacle using processing and toxiclibs</title>
    <category term="monster" scheme="http://www.local-guru.net/blog/tag/monster"/>
    <category term="processing" scheme="http://www.local-guru.net/blog/tag/processing"/>
    <category term="tutorial" scheme="http://www.local-guru.net/blog/tag/tutorial"/>
    <category term="3d" scheme="http://www.local-guru.net/blog/tag/3d"/>
    <category term="toxiclibs" scheme="http://www.local-guru.net/blog/tag/toxiclibs"/>
    <category term="volumetric" scheme="http://www.local-guru.net/blog/tag/volumetric"/>
    <content type="html">&lt;p&gt;&lt;a href="http://toxiclibs.org"&gt;the Toxiclibs&lt;/a&gt; are a very interesting collection of processing libraries. One of the libraries
is called volumeutils and allows to use a volumetric space to model a 3D object.&lt;/p&gt;

&lt;p&gt;I used it to generate a tentacle and export it as a stl file to make it printable on my 3D-printer.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.local-guru.net/processing/tentacle"&gt;click here&lt;/a&gt; to see it live or download the source-code&lt;/p&gt;

&lt;p&gt;&lt;img src="http://www.local-guru.net/processing/tentacle.png" alt="tentacle" /&gt;
&lt;img src="http://www.local-guru.net/processing/tentacle_print.jpg" alt="tentacle 3D printed" /&gt;&lt;/p&gt;

&lt;p&gt;In the setup method i define a volumetric space containing 100x100x100 voxel, a iso surface and a Triangle mesh (which is needed to display the object
and export it later)&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;gfx = new ToxiclibsSupport(this);
VolumetricSpace volume = new VolumetricSpaceArray( new Vec3D(100,200,100), 100, 100, 100 );
IsoSurface surface = new ArrayIsoSurface( volume );
mesh = new TriangleMesh();
&lt;/code&gt;&lt;/pre&gt;
</content>
  </entry>
  <entry>
    <id>tag:www.local-guru.net,2005:Article/299</id>
    <published>2010-06-29T19:45:00+02:00</published>
    <updated>2010-06-29T19:45:00+02:00</updated>
    <link type="text/html" href="http://www.local-guru.net//blog/2010/6/29/processing-spaceshooter-ported-to-processing-js" rel="alternate"/>
    <author>
      <name>Nikolaus Gradwohl</name>
    </author>
    <title type="html">Processing SpaceShooter ported to Processing.js</title>
    <category term="processing" scheme="http://www.local-guru.net/blog/tag/processing"/>
    <category term="Creativity" scheme="http://www.local-guru.net/blog/tag/30daysofcreativity"/>
    <category term="tutorial" scheme="http://www.local-guru.net/blog/tag/tutorial"/>
    <category term="processing.js" scheme="http://www.local-guru.net/blog/tag/processing-js"/>
    <content type="html">&lt;p&gt;I just proted the example programm from my &lt;a href="http://www.local-guru.net/blog/2009/06/19/processing-tutorial"&gt;processing tutorial&lt;/a&gt;
to &lt;a href="http://www.processingjs.org"&gt;processing.js&lt;/a&gt;. I only had to remove the private keywords from my classes
and change tiny bits here and there. But i was really surprised how well everything went&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.local-guru.net/processing-js/tutorial.js"&gt;click here&lt;/a&gt; to give it a try&lt;/p&gt;

&lt;p&gt;&lt;img src="http://www.local-guru.net/img/guru/tutorial_sc.png" alt="tutorial" /&gt;&lt;/p&gt;
</content>
  </entry>
  <entry>
    <id>tag:www.local-guru.net,2005:Article/180</id>
    <published>2009-06-19T02:02:00+02:00</published>
    <updated>2009-06-19T02:02:00+02:00</updated>
    <link type="text/html" href="http://www.local-guru.net//blog/2009/6/19/processing-tutorial" rel="alternate"/>
    <author>
      <name>Nikolaus Gradwohl</name>
    </author>
    <title type="html">processing tutorial</title>
    <category term="processing" scheme="http://www.local-guru.net/blog/tag/processing"/>
    <category term="tutorial" scheme="http://www.local-guru.net/blog/tag/tutorial"/>
    <category term="game" scheme="http://www.local-guru.net/blog/tag/game"/>
    <content type="html">&lt;p&gt;I started to write a little processing tutorial, showing how to write a great
sidescrolling space shooter like in this screenshot below.&lt;/p&gt;

&lt;p&gt;please give me a little bit of feedback and show me all the great games you make with the
help of my tutorial&lt;/p&gt;

&lt;h2&gt;download&lt;/h2&gt;

&lt;p&gt;&lt;a href="http://www.local-guru.net/projects/processing_tutorial/tutorial.pdf"&gt;tutorial.pdf&lt;/a&gt;
&lt;a href="http://www.local-guru.net/projects/processing_tutorial/examples.zip"&gt;examples.zip&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;screenshot&lt;/h2&gt;

&lt;p&gt;&lt;img src="http://www.local-guru.net/img/guru/tutorial_sc.png" alt="tutorial" /&gt;&lt;/p&gt;
</content>
  </entry>
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