eevee fluid simulation particles
I started playing with the new Fluid simulator in blender and rendered only the particle systems using eevee.
you can download the blend file here
read more ...Texture forcefield experiment 10 - smoke curl
For this Texture Forcefield experiment I used a texture field in curl mode to influence some smoke
you can download the blend file here
Texture forcefield experiment 9 - voronoi field smoke
For this Texture Forcefield Experiment I used an Voronoi texture in a forcefield to influence the smoke from a smoke simulation. I rendered the scene using blender 2.77 testbuild 2 to give the new cycles GPU smoke rendering a try. To my surprise rendering smoke on the GPU hat far less noise than rendering it with the CPU using the same settings. Maybe thats just because its a testbuild.
you can download the blend file here
ocean slices
for this animation I used an ocean simulation modifier on a plane and then sliced it up using two boolean modifiers on an array of cubes.
you can download the blend file here
fluid bubbles
for this animation I used 2 particle systems. A newton system for the smaller bubbles and fluid system with an iso-surface for the large bubbles
you can download the blend file here
smoke density selection
for this animation I used a smoke sim and a volume material. The material only selects part of the density values using a color-ramp node. The smoke has no temperature difference but is moved by a turbulence force-field
you can download the blend file here
rigid body drop
For this animation I used a bunch of different sized meshes and dropped them on a plane using the rigid body physics simulation
you can download the blend file here
softbody parameter grid
For this softbody experiment I varied the "pull" and the "Bending Stiffness" parameter of some spheres and ordered them in a grid to see how they affect the behaviour of the softbody simulation. On the x-axis the pull parameter is changed on the y-axis the bending stiffness parameter is changed
you can download the blend file here
sofbody turbulence
for this experiment I used a sphere and a turbulence force-filed. I turned of the gravity influence on the softbody so only the turbulence field influences the shape
you can download the blend file here
softbody experiment - needle
for this animation I dropped a softbody on a pointy needle in slowmotion
you can download the blend file here