spiky objects
This animation was generated using a smooth operator set to extreme values. It's rendered with blender internal this time, because every time I try to use cycles on my GPU my computer crashes since I updated to ubuntu 12.10 :-/
you can download the blend file here
See also:
light and shadow
bend and twist part 4
icosphere deformation part 2
icosphere deformations
bend and twist - part 2
bend and twist part 4
icosphere deformation part 2
icosphere deformations
bend and twist - part 2