AN Experiment 2018 Test 4 - noise displace
For this animation node experiment I used the Vector Noise node to create displacements of the mesh vertices of a icosphere along their normal vector. This creates a similar effect to using the displacement modifier with a noise texture, but you could use any node setup instead of the simple noise I used to create crazy complex animated displacements.
you can download the blend file here
read more ...blender dynamicpaint displacement
For this animation I added a dynamicpaint canvas to a plane and used an icosphere as a particle instance object and the dynamicpaint brush. I added a second inivisible plane below the canvas to act as a obstacle for the particles.
you can download the blend file here
read more ...Texture cuts
I animated the turbulence and scale factors of a texture in blender and used it as a displacement map in cycles
you can download the blend file here
read more ...trapped light
For this animation I placed a lightsource inside a transparent object with an animated displacement texture. The lightsource is a simple sphere with a emmission shader.
you can download the blend file here
read more ...Surface displacement
For this animation I used an XYZ-Function from the Extra Objects addon to create a "Clifford Torus" and added an diplacement modifier and keyframed the turbulence factor of the magic texture to create the movement
you can download the blend file here
read more ...hard edge displacement
For this animation I used a displacement texture in a cycles material that has hard edges and a subdivision modifier set to adaptive mode. I used a voronoi texture in cell mode and also transformed the texture coordinates using a curve.
you can download the blend file here
read more ...displacement texture bifurcation
I played with animating the texture used in a displacement-node in a cycles render. In this animation I animated the turbulence factor of a Marble texture
you can download the blend file here
read more ...