Texture forcefield experiment 4 - curl

Nikolaus Gradwohl2016-02-12T06:21:15+01:00

For this experiment I used a voronoi texture in a texture-forcefield again, but this time the type is set to "curl"

you can download the blend file here

texture field experiment 4

Texture forcefield experiment 3 - stucci texture

Nikolaus Gradwohl2016-02-11T06:29:19+01:00

For this experiment I used a stucci texture as a forcefield that influences particles on a plane

you can download the blend file here

stucci texture

Texture forcefield experiment 2 - voronoi texture

Nikolaus Gradwohl2016-02-10T06:55:29+01:00

For this texture-forcefield experiment I used a voronoi texture

you can download the blend file here

voronoi forcefield

Texture forcefield experiment 1

Nikolaus Gradwohl2016-02-09T05:52:56+01:00

I started a new series of blender experiments - this time I'm exploring the possibilities of blenders texture-forcefields. This is my first experiment where I move particles that are aligned into a 3D-grid by a colored cloud texture

you can download the blend file here

texture force field

mirrorball experiment 1

Nikolaus Gradwohl2015-12-22T06:44:53+01:00

I started experimenting with mirrorball environment maps in cycles. This is the result of experiment no 1

you can download the blend file here

mirrorball experiment 1

torus density texture

Nikolaus Gradwohl2015-07-09T06:44:50+02:00

For this animation I used a particle texture that influences the particle density on a torus and a turbulence force field

you can download the blend file here

torus density texture

velocity texture

Nikolaus Gradwohl2015-07-06T06:23:31+02:00

for this animation I used particles aligned on the vertices of a subdivided plane and a voronoi texture that influenced the particle velocity

you can download the blend file here

velocity texture

particle texture

Nikolaus Gradwohl2015-06-30T07:00:01+02:00

I used a texture to influence density, lifetime and size of the particles

you can download the blend file here

particle texture

hexagonal animated texture

Nikolaus Gradwohl2015-05-15T10:47:23+02:00

For this animation I used a similar technique as in my growing-texture animation. I created an image sequence in processing and used it as an animated image texture in blender. I used a transparent material everywhere the texture has a black pixel. The texture is also used as a displacement texture to make the hexagonal tiles better visible

The processing code is based on one of my abstract art generators I have written in processing

you can download the blend file here

hexagonal texture

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3D eyes with parametric texture

Nikolaus Gradwohl2011-08-15T21:11:23+02:00

I made some 3D mousefollowing eyes in Processing. The texture is generated in the setup method by drawing blue and black stripes and wrapping it around a sphere.

Click here to start the sketch, click on the eyes to give it the focus and then move the mousecursor.

3D eyes