Exploding Torus

Nikolaus Gradwohl2016-03-10T05:31:29+01:00

I made another animation featuring the explosion modifier. This time i used a torus as the base mesh.

The particles are influenced by a texture-force field using a colored cloud texture. To make the shards better visible I used a solidify modifier after the explosion modifier.

you can download the blend file here

torus explosion

exploding icosphere

Nikolaus Gradwohl2016-03-08T06:02:42+01:00

For this animation I used an explode modifier to destroy a subdivided ico-sphere

you can download the blend file here

icosplode

ocean slices

Nikolaus Gradwohl2015-12-15T06:23:42+01:00

for this animation I used an ocean simulation modifier on a plane and then sliced it up using two boolean modifiers on an array of cubes.

you can download the blend file here

ocean slices

double helix

Nikolaus Gradwohl2015-10-13T06:04:57+02:00

for this animation I played with a curve- and a simple-deform-modifier

you can download the blend file here

double helix

eating the cube

Nikolaus Gradwohl2015-09-01T06:22:48+02:00

For this animation I used the bTrace addon to trace some particles and added another particle system that generates particles for a isosurface. The iso-surface was created from a fluid particle system without gravity and the cubesurfer addon (by pyroevil)

you can download the blend file here

eating the cube

wax blocks

Nikolaus Gradwohl2015-08-31T06:36:07+02:00

I animated a remesh- and a displacement modifier and used a translucent material for this video

you can download the blend file here

wax blocks

select random - wireframe sphere

Nikolaus Gradwohl2015-04-20T06:43:19+02:00

for this animation I applied the "select random" - "subdivide" technique to an ico-sphere

you can download the blend file here

wireframe sphere

select random - wireframe skin

Nikolaus Gradwohl2015-04-17T06:32:34+02:00

To create the mesh for this animation I used select random and extrude and applied a skin modifier to the result - I really like the playground-toy kind of look it got

you can download the blend file here

wireframe skin

displace sphere

Nikolaus Gradwohl2015-03-25T07:53:38+01:00

For this animation I used two displacement modifiers with different textures and animated their strenght

you can download the blend file here

displace spher

layered fracture

Nikolaus Gradwohl2015-02-11T06:57:06+01:00

For this animation I played with the fracture modifier test build again and added a boolean modifier after the fracturing. This creates an quite interesting effect, because the layers that are created by the boolean operator stay fixed while the fracture shards that happen before the boolean operation slide around.

you can download the blend file here

To run it you need a blender testbuild containing the fracure modifier

layer fracture