generative sine displacement texture in blender

Nikolaus Gradwohl2019-07-08T04:18:42+00:00

the texture in this animation was created in the shader editor by calculating the color value based on uv coordinates using math nodes

you can download the blend file here

generative texture

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blender 2.80 experiment 8 - texture displacement

Nikolaus Gradwohl2019-02-19T03:48:22+00:00

For this blender 2.80 experiment i created a displacement texture for a cycles material by adding two textures at different scales

you can download the blend file here

texture displacement

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particle density volumetric material

Nikolaus Gradwohl2017-02-23T07:43:08+00:00

I made a volumetric material in cycles based on particle density. The particle set I used is influenced by a turbulence force field. I used a small ico-sphere as a particle object and added an emission shader. I noticed a pretty noticable offset between the particles and the volume material that changes over time - I'm not sure yet where that offset comes from, but I think it still looks pretty.

you can download the blend file here

density volume material

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hard edge displacement

Nikolaus Gradwohl2017-02-15T07:23:03+00:00

For this animation I used a displacement texture in a cycles material that has hard edges and a subdivision modifier set to adaptive mode. I used a voronoi texture in cell mode and also transformed the texture coordinates using a curve.

you can download the blend file here

displacement shift

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animated displacement texture

Nikolaus Gradwohl2017-02-08T08:14:47+00:00

For this video I animated various displacement texture parameters of a cycles material

you can download the blend file here

displacement animation

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displacement texture bifurcation

Nikolaus Gradwohl2017-02-02T05:11:07+00:00

I played with animating the texture used in a displacement-node in a cycles render. In this animation I animated the turbulence factor of a Marble texture

you can download the blend file here

displacement bifurcation

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keyed particles

Nikolaus Gradwohl2016-03-03T07:33:39+00:00

I made a particle system that wanders through different stages of beeing influenced by forcefields. I used 3 different particle system each influenced by a different type of forcefield and a keyed particle system to blend between them

you can download the blend file here

keyed particeles

Texture forcefield experiment 10 - smoke curl

Nikolaus Gradwohl2016-02-25T06:21:15+00:00

For this Texture Forcefield experiment I used a texture field in curl mode to influence some smoke

you can download the blend file here

texture field smoke

Texture forcefield experiment 9 - voronoi field smoke

Nikolaus Gradwohl2016-02-24T05:52:18+00:00

For this Texture Forcefield Experiment I used an Voronoi texture in a forcefield to influence the smoke from a smoke simulation. I rendered the scene using blender 2.77 testbuild 2 to give the new cycles GPU smoke rendering a try. To my surprise rendering smoke on the GPU hat far less noise than rendering it with the CPU using the same settings. Maybe thats just because its a testbuild.

you can download the blend file here

texture forcefield smoke

Texture forcefield experiment 7 - hair particles

Nikolaus Gradwohl2016-02-18T04:30:05+00:00

For this Texture Forcefield Experiment I used a moving voronoi texture to influence some hair particles

you can download the blend file here

texture field hair particles