particle density volumetric material

Nikolaus Gradwohl2017-02-23T07:43:08+01:00

I made a volumetric material in cycles based on particle density. The particle set I used is influenced by a turbulence force field. I used a small ico-sphere as a particle object and added an emission shader. I noticed a pretty noticable offset between the particles and the volume material that changes over time - I'm not sure yet where that offset comes from, but I think it still looks pretty.

you can download the blend file here

density volume material

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hard edge displacement

Nikolaus Gradwohl2017-02-15T07:23:03+01:00

For this animation I used a displacement texture in a cycles material that has hard edges and a subdivision modifier set to adaptive mode. I used a voronoi texture in cell mode and also transformed the texture coordinates using a curve.

you can download the blend file here

displacement shift

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animated displacement texture

Nikolaus Gradwohl2017-02-08T08:14:47+01:00

For this video I animated various displacement texture parameters of a cycles material

you can download the blend file here

displacement animation

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displacement texture bifurcation

Nikolaus Gradwohl2017-02-02T05:11:07+01:00

I played with animating the texture used in a displacement-node in a cycles render. In this animation I animated the turbulence factor of a Marble texture

you can download the blend file here

displacement bifurcation

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keyed particles

Nikolaus Gradwohl2016-03-03T07:33:39+01:00

I made a particle system that wanders through different stages of beeing influenced by forcefields. I used 3 different particle system each influenced by a different type of forcefield and a keyed particle system to blend between them

you can download the blend file here

keyed particeles

Texture forcefield experiment 10 - smoke curl

Nikolaus Gradwohl2016-02-25T06:21:15+01:00

For this Texture Forcefield experiment I used a texture field in curl mode to influence some smoke

you can download the blend file here

texture field smoke

Texture forcefield experiment 9 - voronoi field smoke

Nikolaus Gradwohl2016-02-24T05:52:18+01:00

For this Texture Forcefield Experiment I used an Voronoi texture in a forcefield to influence the smoke from a smoke simulation. I rendered the scene using blender 2.77 testbuild 2 to give the new cycles GPU smoke rendering a try. To my surprise rendering smoke on the GPU hat far less noise than rendering it with the CPU using the same settings. Maybe thats just because its a testbuild.

you can download the blend file here

texture forcefield smoke

Texture forcefield experiment 7 - hair particles

Nikolaus Gradwohl2016-02-18T04:30:05+01:00

For this Texture Forcefield Experiment I used a moving voronoi texture to influence some hair particles

you can download the blend file here

texture field hair particles

Texture forcefield experiment 6 - colored clouds

Nikolaus Gradwohl2016-02-16T04:05:37+01:00

For this experiment I used a colored cloud texture to move particles placed on a thorus

you can download the blend file here

colored cloud texture

Texture forcefield experiment 5 - stucci curl

Nikolaus Gradwohl2016-02-15T05:04:41+01:00

For this texture forcefield experiment I used a stucci texture and set the texture forcefield to curl mode

you can download the blend file here

stucci curl field