Processing and Blender Sound Visualizer for Magical Dreams

Nikolaus Gradwohl2017-09-29T07:51:40+02:00

I finally managed to finish a project where I could combine most of the tools I love and use. I created a processing sketch to visualize the stereo correlation of my song "Magical Dreams", exported the frames and used blender to create an animated highfield based on the brightness of the images. Then I rendered these frames and combined them to a video with the original track exported from bitwig.

Hmmm ... maybe a bit more complicated than needed, but that's one of advantage of a hobby project - you don't have to justify yourself for inefficient processes and toy around as long as you want to :-)

Magic Dreams

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blender denoiser experiment: subsurface shader

Nikolaus Gradwohl2017-09-11T06:05:41+02:00

I made a new Blender Experiment to explore the possibilities and limits of the new blender denoise function. This time I tested the denoiser on a material using a subsurface shader node in combination with a pretty low sample number, because the subsurface node in a material creates very noisy images and increases render time a lot

Result

you can download the blend file here

blender denoise experiment

Explanation

For this experiment I creatd a simple is-sphere and added a voronoi texture as the displacement texture to make the object a bit more interesting. The material was created using the new cycles Principled BSDF node.

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microdisplacement denoise test

Nikolaus Gradwohl2017-09-05T05:54:43+02:00

I wanted to test the limits of the new blender denoise function so I used a very detailed texture with lots of sharp edges for microdisplacement.

you can download the blend file here

displacement denoise test

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blender 2.79 denoise test

Nikolaus Gradwohl2017-08-17T10:34:03+02:00

I used this render to test the new denoise function in blender - I rendered the animation with 24 samples.

you can download the blend file here - to run it you have to use a blender 2.79 build, the denoiser is not available in 2.78.

denoise test

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blender dynamicpaint displacement

Nikolaus Gradwohl2017-08-09T07:24:39+02:00

For this animation I added a dynamicpaint canvas to a plane and used an icosphere as a particle instance object and the dynamicpaint brush. I added a second inivisible plane below the canvas to act as a obstacle for the particles.

you can download the blend file here

Dynamicpaint Displace

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Texture cuts

Nikolaus Gradwohl2017-08-08T05:04:50+02:00

I animated the turbulence and scale factors of a texture in blender and used it as a displacement map in cycles

you can download the blend file here

texture cuts

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trapped light

Nikolaus Gradwohl2017-07-18T05:24:11+02:00

For this animation I placed a lightsource inside a transparent object with an animated displacement texture. The lightsource is a simple sphere with a emmission shader.

you can download the blend file here

trapped light

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Surface displacement

Nikolaus Gradwohl2017-07-06T05:52:02+02:00

For this animation I used an XYZ-Function from the Extra Objects addon to create a "Clifford Torus" and added an diplacement modifier and keyframed the turbulence factor of the magic texture to create the movement

you can download the blend file here

surface displacement

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AN experiment - particle mesh deformation

Nikolaus Gradwohl2017-07-04T07:04:09+02:00

For this animation I created a particlesystem on a ico-sphere mesh that emits exacly one particle per vertex. Then I used the animation node addon to move the vertices of the mesh along with the corresponding particle. The particles are influenced by a curly noisefield.

you can download the blend file here

Particle Mesh Deformation

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AN experiment - mesh from particles

Nikolaus Gradwohl2017-06-12T05:20:03+02:00

For this animation I used the latest beta of the animation nodes 2.0 addon, to create polygons form particles using the KVTree nodes

you can download the blend file here

mesh from particles

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