Generating 3D Objects from Heightfields

Posted by Nikolaus Gradwohl Sun, 28 Mar 2010 06:39:00 GMT

Back in the old days, when I was a basic hacking teenager, the state of the art technique for getting awsome 3D Graphics on the atari-screen was rendering triangles based on a grayscale bitmap - aka heightfield.

I reanimated this knowledge to generate a 3D object from such a heightfield. so in fact this blog article shows how to take something like this

heightfield

and turn it into something like this.

heightfield

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printed cableclip

Posted by Nikolaus Gradwohl Mon, 11 Jan 2010 15:52:00 GMT

I designed a simple cableclip that fits on my desk unsing blender. click here to download the stl file

cableclip1 cableclip2

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using the BlenderGameEngine as OSC client

Posted by Nikolaus Gradwohl Sun, 08 Mar 2009 14:18:00 GMT

i just managed to use the GameEngine of blender as a client for OSC events :-)

now i can change the color of a cube by sending osc events from my pd-patch or the ruby-script i wrote for my openframeworks-demo

bge-cube.png

the blend file can be downloaded here

the blend file needs OSC.py by Daniel W. Holth to be in the python searchpath, so either copy it to location you start blender form or copy it to your site-package folder (obviously i'm not the only one who had the idea of using this lib with the blender game engine :-] )

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blender links

Posted by Nikolaus Gradwohl Mon, 23 Feb 2009 04:11:00 GMT

This week i played a bit with blender. here are the links and books i found useful.

Links

the main blender site

http://www.blender.org

a tutorial showing how to integrate pythonscripts in the blender game engine

http://blenderbuilt.com/index.php?option=com_content&task=view&id=54&Itemid=103

a blender wikibook

Blender Wiki book

a blender modelling tutorial

http://biorust.com/index.php?page=tutorial_detail&tutid=77&lang=en

Books

Introducing Character Animation with Blender

Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

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