Posted by Nikolaus Gradwohl
Sun, 28 Mar 2010 06:39:00 GMT
Back in the old days, when I was a basic hacking teenager, the state of the art technique for
getting awsome 3D Graphics on the atari-screen was rendering triangles based on a grayscale bitmap - aka heightfield.
I reanimated this knowledge to generate a 3D object from such a heightfield.
so in fact this blog article shows how to take something like this

and turn it into something like this.

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Tags 3dprinter, blender, makerbot, processing | 1 comment
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Posted by Nikolaus Gradwohl
Mon, 11 Jan 2010 15:52:00 GMT
I designed a simple cableclip that fits on my desk unsing blender.
click here to download the stl file

Tags 3d, blender, makerbot | no comments
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Posted by Nikolaus Gradwohl
Sun, 08 Mar 2009 14:18:00 GMT
i just managed to use the
GameEngine of
blender as a client for OSC events :-)
now i can change the color of a cube by sending osc events from my
pd-patch
or the ruby-script i wrote for my
openframeworks-demo

the blend file can be downloaded here
the blend file needs OSC.py by
Daniel W. Holth to be in the python searchpath, so either copy it to location you
start blender form or copy it to your site-package folder (obviously i'm not the only one who had
the idea of using this lib with the blender game engine :-] )
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Tags bge, blender, osc, python | 9 comments | no trackbacks
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