particle density volumetric material

Nikolaus Gradwohl2017-02-23T07:43:08+01:00

I made a volumetric material in cycles based on particle density. The particle set I used is influenced by a turbulence force field. I used a small ico-sphere as a particle object and added an emission shader. I noticed a pretty noticable offset between the particles and the volume material that changes over time - I'm not sure yet where that offset comes from, but I think it still looks pretty.

you can download the blend file here

density volume material

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hard edge displacement

Nikolaus Gradwohl2017-02-15T07:23:03+01:00

For this animation I used a displacement texture in a cycles material that has hard edges and a subdivision modifier set to adaptive mode. I used a voronoi texture in cell mode and also transformed the texture coordinates using a curve.

you can download the blend file here

displacement shift

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Volumentric emission shader

Nikolaus Gradwohl2016-03-14T05:21:52+01:00

For this animation I have used an emission shader in a volumetric material for the first time. I added the shader on top of a volume scatter and a volume whatever shader and used a gradient curve to modify the density values for the emission shader a bit.

The input for the density function is a Point-Density Texture which is connected to a particle system.

The results aren' t quite as I expected them (which is kind of a recurring theme in my blender experiments :-) ) But I really like how it looks.

you can download the blend file here

emission volume shader

vortex fluid

Nikolaus Gradwohl2016-02-02T09:04:19+01:00

for this animation I used fluid particles in a grid that get moved by a vortext-field

you can download the blend file here

vortex fluid

grid drops

Nikolaus Gradwohl2016-02-01T07:18:50+01:00

I used an iso-surface on a particle system that starts out as a regular grid and gets shuffled slightly by a force field

you can download the blend file here

grid drops

glowing sphere

Nikolaus Gradwohl2016-01-29T06:16:04+01:00

For this animation I combined various textures on a sphere and blended in an emission shader

you can download the blend file here

glowing sphere

labyrinth cube

Nikolaus Gradwohl2016-01-26T17:15:01+01:00

I generated 6 labyrinths with my labyrinth-blender-addon and placed them on a cube you can download the blend file here

labyrinth cube

wandering light

Nikolaus Gradwohl2016-01-25T06:04:51+01:00

for this animation I made a lightsource move over a plane with a displacement modifier in blender you can download the blend file here

wandering light

particle hair growth

Nikolaus Gradwohl2016-01-22T06:14:41+01:00

for this animation I rendered a hair-particle system from different camera angles in blender

you can download the blend file here

the soundtrack was created in bitwig-studio using my waldorf streichfett

particle hair growth

volumetric density texture

Nikolaus Gradwohl2016-01-14T08:27:20+01:00

For this experiment I used a texture in blender and mapped it to the density value of a volumentric material

you can download the blend file here

volumentric texture