Flower and Vase

Nikolaus Gradwohl2012-09-06T04:52:31+00:00

I rendered a flower in a vase using cycles. The vase was generated using a glass shader and two magic textures that change the displacement and color of the glass

the flower is generated using a particle system

you can download the blend file here or a hires version of the picture here

flower

blender game of life

Nikolaus Gradwohl2012-08-28T06:56:59+00:00

I implemented a game-of-life engine in python that generates blender animations

The generation of the blend file takes a while and they get quite big so I made the python script available at the end of the blog post instead of the blend file this time

game of life

read more ...

blender boolean experiment

Nikolaus Gradwohl2012-08-27T07:31:52+00:00

this animation was made to explore the possibilities of the boolean modifier in blender. The boolean modifier is a little bit instable in blender 2.63 and i had to restart the rendering several times. but i really like the result

you can download the blend file here

boolean modifier

dupliverts experiment

Nikolaus Gradwohl2012-08-26T10:53:22+00:00

I started experimenting with the blender dupliverts. For this animation I used a subdivided plane as the base object and modified it using a displacement modifier

you can download the blend file here

dupliverts

neonlines

Nikolaus Gradwohl2012-08-22T18:15:28+00:00

a cycles-material to generate small neon-lines on a meta-ball object

you can download the blend file here

explode

how to remove the blender default-cube with style - part 5 - explode

Nikolaus Gradwohl2012-07-17T17:40:39+00:00

When starting a blender scene almost everybody removes the default cube. This is kind of sad and therefore I started thinking about who to remove it with style.

for this part I made the default cube explode using a particle-system and an explode modifier

you can download the blend file here

explode

how to remove the blender default-cube with style - part 4 - eat it

Nikolaus Gradwohl2012-07-05T06:27:04+00:00

When starting a blender scene almost everybody removes the default cube. This is kind of sad and therefore I started thinking about who to remove it with style.

for this part I made a pacman eat the defaultcube. The pacman was generated using a boolean modifier and a animated cube that has been rotated by 45° on the x axis and is scaled up and down on the z axis

you can download the blend file here

eat it

dublivert experiment

Nikolaus Gradwohl2012-07-01T09:31:26+00:00

I played a bit with dubliverts using cycles. It took me some time to find out how to hide the original object, because in cycles it doesn't disappear by default. It doesn't help to move the object to another layer or to hide it because this would also affect the child objects.

I finally found that the object gets hidden if you assign it empty dubliverts, because these don't get assigned to the child objects

you can download the blend file here

twisted

how to remove the blender default-cube with style - part 2 - burn it

Nikolaus Gradwohl2012-06-26T05:48:46+00:00

When starting a blender scene almost everybody removes the default cube. This is kind of sad and therefore I started thinking about who to remove it with style.

in this part I removed the default cube using an animated cycles material to make it burn

more to come ...

this is my day 26 project for 30DaysOfCreativity

you can download the blend file here

cube burning

how to remove the blender default-cube ... with style (part1)

Nikolaus Gradwohl2012-06-24T08:24:23+00:00

When starting a blender scene almost everybody removes the default cube. This is kind of sad and therefore I started thinking about who to remove it with style.

for this part I dissolved the default-cube into lots of smaller cubes and made them slowly fade into non-existence

more to come ...

this is my day 24 project for 30DaysOfCreativity

you can download the blend file here

cube dissolving