Sonic Pi beatslicing livecoding session

Nikolaus Gradwohl2018-06-23T17:47:10+02:00

this is the recording of a SonicPi Livecoding session made from 2 sample loops sliced and rearranged in different ways

for the drum sounds I used a drumloop sliced it into 32 peaces each 1% the length of the original loop. Each click is chosen at random from the ring created by the line command.

n = 32
l = 0.01
s =  line(0, 1, steps: n+1).choose
f = [1,s + l].min

sample "drumloop.wav", beat_stretch: 16, start: s, finish: f

The samples are triggered at a given 16th slot with a changeable probability.

the e-piano loop is played back at different speeds chosen from an array using [1,-1,0.5, -0.5, 0.75, -0.75].choose and placed at a random position in the stereofield using a :pan fx

Sonic Pi Beatslicing session

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New Song - A Target you can't see

Nikolaus Gradwohl2018-06-19T06:49:45+02:00

a repeating yet ever changing 10 note pattern creating a world for the melody to live in

A Target you can't see

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Welcome Lil Erebus

Nikolaus Gradwohl2018-06-11T19:33:30+02:00

I build the Erebus Lil DIY kit by dreadbox this weekend - after 6 hours of soldering estimated 100000 components on very very tiny solder pads on saturday, I spent 8 hours on sunday searching for the one cold solder joint :-/

But everything is working fine now and here is a first short jam with my new synth - enjoy!

Lil Erebus

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New Song - Turn into a Tune

Nikolaus Gradwohl2018-05-22T07:01:38+02:00

A song starting as a simple arpeggio slowly evolving into a tune

Recorded and Mixed in Bitwig Studio drums are from a volca beats and sample, pads from streichfett and blofeld. The synth sound are from bitwigs polysynth and a 0-Coast

[TITLE]

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new Song Ice5

Nikolaus Gradwohl2018-03-01T05:20:02+01:00

An ambient electronic 5/4 track inspired by the -10°C we currently have outside

ice5

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processing sound visualizer

Nikolaus Gradwohl2018-02-14T20:27:41+01:00

I made a visualizer for my track Walk in the rain using processing. I used a stereo autocorrelation function to generate the line drawing using the minim framework and added a glsl shader to create the lens distortion effect.

Processing sound Visualizer

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how to connect additional soundcards to your jack setup

Nikolaus Gradwohl2017-11-29T07:55:13+01:00

alsa_in

Many hardware synthesizer come with an USB port these days and some of them even connect as a soundcard, allowing you to route the audio from the synth directly to your daw without wasting an input on your soundcard. And sometimes you want to record something using an USB microphone or USB Guitar cable.

To connect such devices to my DAW via jack on linux I created a little startup script that runs every time I start Bitwig Studio to make sure all the external devices are connected. I use alsa_in - a command line tool that allows you to connect an additional alsa sound card. a2jack needs some parameters like the device name, sampling rate or buffer size to use and starts a process. Then it starts a process that listens to the alsa device and forwards the input to jack by connecting as a jack client application with some inputports. These ports can be configured as input routes in your daw like Bitwig or ardor - just like you would do with an input channel on your main sound-card.

To route audio from your daw to the output of an second sound you can use alsa_out

My music startup script connects the audio interface of my Yamaha MX61 and an usb-soundcard, that is connected to my Korg KaosPad Mini, so I can use it as an external effects processor in bitwig-studio

alsa_in -j "MX61" -d hw:CARD=MX49MX61,DEV=0 -r 44100 -p 256 &
alsa_in -j "FX" -d hw:CARD=Device,DEV=0 -r 44100 -p 256 &
alsa_out -j "FX" -d hw:CARD=Device,DEV=0 -r 44100 -p 512

You can get a list of the available alsa device names by running the command

aplay -L

Unfortunately the USB soundcard I use always selects the microphone input when it is plugged in or my computer restarts. To fix this I use the amixer command to change the capture channel to line and mute it - so I don' t generate feedback loops (I spent hours finding out where that distortion came from :-/)

amixer -D "hw:CARD=Device" cset numid=11 on # Line capture on
amixer -D "hw:CARD=Device" cset numid=5 off # Line mute

you can get a list of supported controls and their id by a running

amixer -D "hw:CARD=Device" controls

just replace "hw:CARD=Device" with the device identifier of your sound interface.

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new Track: Glipse of worlds that might be

Nikolaus Gradwohl2017-11-28T07:13:51+01:00

a mix of analog and digital synths, plugins, samples, passion, fragments of half remembered dreams and an arpeggiator.

and yes - I'm in a slightly wired mood today

and also yes - this is the blender default cube - with beveled edges, floating slightly above a plane with a diffuse shader and a sun light with a size of 0.8 rendered in cycles

glimpse of worlds that might be

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new Song: Walk in the Rain

Nikolaus Gradwohl2017-11-21T09:23:38+01:00

A first electronic, ambient track recorded with my new Waldorf Blofeld with a little help from the Moog Mother32 and the Novation MiniNova.

Oh! And did I mention? I got a new Synthesizer... :-)

walk in the rain

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Processing and Blender Sound Visualizer for Magical Dreams

Nikolaus Gradwohl2017-09-29T07:51:40+02:00

I finally managed to finish a project where I could combine most of the tools I love and use. I created a processing sketch to visualize the stereo correlation of my song "Magical Dreams", exported the frames and used blender to create an animated highfield based on the brightness of the images. Then I rendered these frames and combined them to a video with the original track exported from bitwig.

Hmmm ... maybe a bit more complicated than needed, but that's one of advantage of a hobby project - you don't have to justify yourself for inefficient processes and toy around as long as you want to :-)

Magic Dreams

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